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== Overview ==
 
== Overview ==
 +
{{TOCright}}
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The '''Freedom Phalanx''' is a signature hero group led by [[Statesman]]. 
  
The '''Freedom Phalanx''' is a signature hero group led by [[Statesman]].
 
 
__TOC__
 
 
== History ==
 
== History ==
[[Image:Freedom Phalanx Logo.gif|left]]
+
[[File:Emblem_V_Freedom_Phalanx_01.png|left]]
The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in Paragon City) Statesman, the Dark Watcher, Elementar, the team known as Vambrace and Maiden Justice. The name was suggested by St. John Smith (the tech and wheel-chair bound meber of the two man team Vambrace) and was quickly ratified by the others.
+
The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in [[Paragon City]]) Statesman, [[The Dark Watcher (Primal Earth)|The Dark Watcher]], [[Elementar]], the team known as [[Vambrace]] and [[Maiden Justice]]. The name was suggested by James St. John-Smythe (the tech and wheel-chair bound member of the two man team Vambrace) and was quickly ratified by the others.
  
The group faced it first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "Brass Monday".
+
The group faced its first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "[[Brass Monday]]".
  
== Description ==
+
In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the [[Dream Doctor]], and Maiden Justice.  Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.
  
 +
In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.
  
In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the Dream Doctor, and Maiden Justice. Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.  
+
The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the [[Citizen Crime Fighting Act]] of 1937.  This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers used.  Thus in the space of just five years, the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.
  
   
+
Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization." They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group.  Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities.  This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world.  Statesman takes great pride in these "sunshine policies", saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.{{fact}}
  
In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. "There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.
+
== Architect Entertainment Description ==
 +
Founded by Statesman and other heroes in 1932, the premiere hero team in Paragon City is hated and feared by villains all over the world and beyond. If you find yourself up against a member of the Freedom Phalanx, you've hit the big time.
  
+
== Members ==
 +
=== Current Members ===
  
The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use. Thus in the space of just five years the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.
+
* [[Positron]] (leader)
 +
* [[Citadel]]
 +
* [[Manticore]]
 +
* [[Numina]]
 +
* [[Penelope Yin (Freedom Phalanx)|Penelope Yin]]
 +
* [[Synapse]]
  
+
=== Former Members ===
  
From 1931 to 1941, the Freedom Phalanx was active primarily in America. However, this changed dramatically when Paragon City was attacked by Nazi supervillains on December 7th, 1941. The Freedom Phalanx routed the Nazis, but only after the villains had caused incredible devastation. After Congress declared war, the Freedom Phalanx, "its ranks swelling with new volunteers, made a harrowing journey across the Atlantic to help reinforce the Dawn Patrol in England.
+
* [[Maiden Justice]] (co-founder, deceased)
 +
* [[The Dark Watcher (Primal Earth)|The Dark Watcher]] (co-founder)
 +
* [[Elementar]] (co-founder)
 +
* [[Team Vambrace]] (co-founders)
 +
* [[Historical Heroes and Villains#Queen Comet|Queen Comet]]
 +
* [[Wavelength]] (retired)
 +
* [[Luminary#History|Luminary I]] (retired)
 +
* [[Star Strider]] (presumed deceased)
 +
* [[Dr. Brian Webb]] (deceased)
 +
* [[Dream Doctor]] (presumed deceased, resurfaced years later to fight Mot)
 +
* [[Statesman]] (co-founder, leader, deceased)
 +
* [[Sister Psyche]] (deceased)
 +
* Aerofoil
 +
* Johnny Moniker
 +
* Arquebus
  
+
=== Other ===
 +
* [[Back Alley Brawler]]
 +
** Back Alley Brawler is a member of the [[Regulators]], but is commonly included in content regarding the Freedom Phalanx.
  
The members of the Freedom Phalanx fought bravely throughout the war, often engaging superpowered Axis soldiers around the globe. During the D-Day invasion, the Freedom Phalanx led the charge into France. In fact, many dropped in the night before with the airborne troops, providing protection against [Nazi] Storm Korps jet pack troops. Both sides took horrendous casualties in those first bloody hours, with the super powered soldiers on both sides fighting in the vanguard. Late on the first day the Storm Korps launched a massive counteroffensive in an effort to drive the Allies back into the English Channel. Fought largely in the air above Normandy's beaches, this was one of the most spectacular hero battles of the war. The Statesman himself was in the forefront, powering through hundreds of enemy super soldiers. The Allies repulsed the counterattack and the armies pushed on into France. Victory did not come without a terrible cost. Scores of heroes lost their lives and The Statesman suffered critical wounds that left him crippled for the rest of the war. It's assumed that the Freedom Phalanx was also involved in the Battle of the Black Forest (an attack that the Statesman helped to plan), during which the Allied heroes confronted and defeated the remaining members Nazi Storm Korps.
+
== Enemy types ==
  
+
=== Heroes ===
  
Shortly after WWII, the Freedom Phalanx returned to America to confront the villain known as Nemesis. Under the Statesman's leadership, the Freedom Phalanx and other heroes managed to defeat Nemesis and foil his evil schemes. The horrors of WWII and the loss of life caused by Nemesis proved "a strong cure for the hero bug," and many members of the Freedom Phalanx retired. But the Statesman and the core membership persevered, again striving to make Paragon City and America safe.
+
==== Back Alley Brawler ====
 +
[[File:Back Alley Brawler.jpg|thumb|125px|{{center|Back Alley Brawler}}]]
 +
''Main Article:'' [[Back Alley Brawler]]
  
+
One of the most veteran heroes in Paragon City, the Brawler is in semi-retirement, training the next generation of heroes. Though he rarely goes into the field these days, his power and fighting skills are still as potent as ever.
  
Throughout the 1950s and 60s, the Freedom Phalanx battled a host of colorful villains and thwarted a number of evil schemes. As a result of the efforts of the Freedom Phalanx and other groups, in "1952 the city decided to expand upon the groundbreaking Citizen Crime Fighting Act, expanding it to include officially licensed hero organizations that could in turn deputize their members. In 1953 the Freedom Phalanx became the first group to take advantage of this new law, and the Dawn Patrol and the mysterious Midnight Squad quickly followed suit."
+
'''NOTE:''' Despite being a member of the [[Surviving Eight]], Back Alley Brawler is not actually a member of the Freedom Phalanx, according to lore. However, due to [[developer]] mishandling, he often shows up in content that generalizes the heroes as "members of the Freedom Phalanx". Back Alley Brawler is actually the founding member of the [[Regulators]].
  
+
''Powers:''
  
During the Cold War the group found itself at cross-purposes. On the one hand it wanted to do everything it could to preserve the American way of life it had been formed to protect. On the other hand it became obvious that the alarming threat of nuclear warfare fueled by cold war paranoia could, if left unchecked, destroy the entire world." In 1976, the Freedom Phalanx was pulled directly into the cold war when a Soviet superhero shot down an American spy plane.
+
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Minor Damage (Smash), Foe Disorient|}}
  
+
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage (Smash), Foe Knockback|}}
  
The Statesman used Freedom Phalanx technology to teleport into the USSR and find the [spy plane] crew before the Soviet heroes could. He ended up in a skirmish with a squad of Russian super-soldiers, wounding several of them before escaping through the air with the Air Force personnel…" Unfortunately, the Soviets launched a tactical nuclear missile at the fleeing hero. The missile detonated on its target, nearly killing the Statesman. In the hours that followed, the crisis escalated, bringing the world to the brink of nuclear war. The Freedom Phalanx and the Dawn Patrol organized a team of international heroes to avert the disaster.
+
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Smash, Foe Disorient, Knockback|}}
  
+
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme Damage (Smash), Foe Hold|}}
  
The nuclear crisis had a profound effect on the Freedom Phalanx. Feeling the weight of responsibility, the Statesman decided that the team "would no longer serve just Paragon City or America; it would serve all of humanity. The team committed itself to preserving all life from any threat, be it nuclear war, alien invasion, or mystical apocalypse. Since then, they’ve managed to save the world from all three and much more. The Freedom Phalanx came to think of itself as an institution entirely above-and-beyond any particular government or nation. While they naturally abide by the laws of the United States and most other countries they operate in, the group’s leadership seldom fails to make its feelings known when they disagree with U.S. government policy.
+
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage (Smash), Foe Knockback|}}
  
+
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage (Smash), Foe Knockback|}}
  
For example, during the late 60’s and early 70’s the Freedom Phalanx members took a strong, public stand in favor of the various burgeoning Civil Rights movements. More recently, the Freedom Phalanx has chosen to involve itself in areas the government prefers to steer clear of -- like the Balkans and central Africa. More than one government official has tried to decry the group as traitorous, but the Freedom Phalanx’s public approval numbers are so high that such defamatory statements invariably backfire.
+
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient|}}
  
+
{{Power|[[File:PowerPunch_TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient|}}
  
As the 1970s came to a close, the United States fell victim to a terrible economic recession. The Freedom Phalanx was forced to cope with rising crime rates caused by an increase in poverty and drug abuse. While other heroes transformed into vigilantes, the Freedom Phalanx struggled to stay true to their core ideals, stopping crime without becoming criminals themselves.
+
{{Power|[[File:Fighting_Kick.png|22px]]| Back Alley Power Punch| Melee, Point Blank Area of Effect, High Damage (Smash/Energy), Foe Knockback|}}
  
+
{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt|}}
  
By the mid-eighties, many neighborhoods had been overrun by an addictive drug known as "Supes," which imparts a temporary increase in strength and endurance. When the Back Alley Brawler discovered a Supes laboratory, the Freedom Phalanx was called in to investigate. They learned that Supes allowed a very small percentage of addicts to see and travel to other dimensions. "The Statesman decided that humanity should not - could not - profit from suffering of this sort. Should word of the radical research -- and the horrific means through which it was achieved become public knowledge, it would only encourage other madmen to follow suit."
+
{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|}}
  
+
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)|}}
  
Unfortunately, a Freedom Phalanx technician named Dr. Brian Webb left the organization to continue research into other dimensions. He founded Portal Corp. and within just four years managed to open doorways to other dimensions. "Paragon City's greatest hero [the Statesman] and his comrades could not help but be intrigued by the Portal Corp's new technology. Knowing how important first contact with other worlds can be, the Freedom Phalanx began sending its members along with Dr. Webb and his explorations. They wanted to make sure nothing dangerous followed the good doctor back. Unfortunately, they failed in this duty. While exploring a world where America had lost to Nazi Germany, the team ran afoul of that parallel Earth's greatest hero: The Reichsman."
+
==== Citadel ====
 +
[[File:Citadel.jpg|thumb|100px|Citadel]]
 +
''Main Article:'' [[Citadel]]
  
+
Citadel was the first android hero. In the initial [[Rikti]] onslaught, he took heavy damage and was
 +
almost destroyed. With [[Positron|Positron’s]] help, scientists at [[DATA|D.A.T.A.]] created a second version of Citadel using the old model’s original memory core and the remnants of a power suit, once worn by the hero [[Horatio]]. Citadel does not fully understand human ways, but he is a valiant defender of [[Paragon City]]. He has recently undergone a major upgrade to his systems.
  
The Reichsman and his Amerika Korps captured, tortured and killed Dr. Webb and the other explorers, then crossed through the dimensional portal and entered Paragon City. "It didn't take long for the super-powered fascists to earn the attention of the Freedom Phalanx. Queen Comet, a prominent member of the Phalanx and friend of Dr. Webb, saw the alternate Statesman come through and, having been briefed by Portal Corp about the world Webb and his escorts were exploring, she quickly called for back-up and bravely fought off the invaders… Although seriously wounded, she managed to hold on until the Statesman and the rest of the Phalanx arrived.
+
''Powers''
  
+
{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage|Melee, minor damage(Smash/Energy), Foe: Disorient|}}
  
The ensuing battle raged through the Portal Corp laboratories and spilled out into the city streets. The Reichsman was every bit the equal of his all-American counterpart, and the two nearly beat each other into the ground. Fortunately, the rest of the Amerika Korps did not measure up to the Freedom Phalanx (apparently in his world the Reichsman did not take kindly to potential rivals, and thus their training had been somewhat lax.) With his henchmen defeated, it was only a matter of time before the evil Statesman fell. To this day he remains frozen in suspended animation within the Freedom Phalanx's main headquarters.
+
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch|Melee, moderate damage(Smash/Energy), Foe:Disorient|}}
  
+
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, high damage(Smash/Energy), Foe: Disorient|}}
  
Over a decade after defeating the first cross-dimensional invader, the Freedom Phalanx again rallied to vanquish the Rikti. They were among the first heroes to investigate the sudden appearance of Rikti teleportation portals and even sent Star Strider into the alien dimension; to date, the hero has not returned. Soon after, the Rikti assault began in earnest and the Freedom Phalanx rushed to humanity's defense.
+
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands|Point Blank Area of Effect Melee, Moderate damage(Smash/Energy)|}}
  
+
{{Power|[[File:PowerPunch EnergyTransfer.png|22px]]|Energy Transfer|Melee, Extreme Damage (Energy/Smash), Foe: Disorient, Self: -Health|}}
  
Like many other groups, the Freedom Phalanx suffered heavy casualties during the Rikti war. Not only did the Rikti kill countless heroes in the initial onslaught, they also targeted superhero headquarters, destroying buildings that belonged to the Freedom Phalanx and other organizations. After the coordinated Rikti attacks, the Freedom Phalanx was reduced to just the Statesman and a handful of other resilient heroes. Still, the Freedom Phalanx continued to fight. The Statesman even went before the United Nations Security Council, offering "the Freedom Phalanx as an organizing body for the world's super-powered response." Although the Security Council felt that the Freedom Phalanx was too Americentric, the Statesman's offer did encourage the United Nations to form the Vanguard. 
+
{{Power|[[File:PowerBlast PowerBurst.png|22px]]|Power Burst|Close, High Damage(Energy/Smash), Foe: Knockback|}}
  
+
{{Power|[[File:PowerBlast Explosion.png|22px]]|Explosive Blast|Ranged (Targeted Area of Effect), Moderate Damage(Smash/Energy), Foe: Knockback|}}
  
Eventually, the heroes rallied for a counteroffensive. Again, the Statesman and the Freedom Phalanx took a central role in the daring attacks, which included a massive frontal assault on Rikti forward positions. Eight hundred heroes died during this mission, but it provided the diversion necessary for a smaller strike-team to enter the Rikti's home dimension and destroy a the energy source powering the alien technology.
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback|}}
  
+
{{Power|[[File:EnergyAura Overload.png|22px]]|Overload|Self +Defense(all but Psionics), +Recovery, +Max Health, +Resistance(Defense Debuff), +Special|}}
 +
 
 +
{{Power|[[File:PowerBlast NovaBlast.png|22px]]|Nova|Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe: Knockback, Self: -Recovery|}}
 +
 
 +
{{Power|[[File:EnergyAura Entropy.png|22px]]|Entropy Shield|Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Defense Debuff)|}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Protection against Stun, Hold, Fear, Confuse, Knockback (high),
 +
Resistance to all debuffs (high)|}}
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]|Flight|Self: Fly|}}
 +
 
 +
{{clr}}
 +
 
 +
==== Manticore ====
 +
[[File:Manticore.jpg|thumb|100px|Manticore]]
 +
''Main Article:'' [[Manticore]]
 +
 
 +
Justin Sinclair was raised in a huge mansion in the outskirts of [[Paragon City]] by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. when he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called [[Protean]]. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the [[5th Column]] down.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Archery ConeArrow.png|22px]]|Fistful of Arrows|Ranged (Cone),
 +
Moderate damage (Lethal)|}}
 +
 
 +
{{Power|[[File:Archery FlamingArrow.png|22px]]|Blazing Arrow|Ranged, high damage
 +
(Lethal), Minor Damage over Time (Fire)|}}
 +
 
 +
{{Power|[[File:Archery ExplodingArrow.png|22px]]|Explosive Arrow|Ranged (Targeted
 +
Area of Effect), Moderate damage
 +
(Lethal/Smash), Knockback|}}
 +
 
 +
{{Power|[[File:Archery StunArrow.png|22px]]|Stunning Shot|Ranged Disorient,
 +
Minor Damage (Smashing)|}}
  
Since the war ended, the organization has spear-headed an effort to help the world, and Paragon City in particular, return to a normal life. This has proved a difficult task. In the wake of such overwhelming tragedy, the government has cracked down on a number of freedoms and rights. Even the deputation of anonymous super-powered heroes has received serious criticisms from civil rights groups. The Freedom Phalanx is walking a tightrope between fighting to preserve the people’s safety and ensuring - their continued freedom.
+
{{Power|[[File:Archery RainofArrows.png|22px]]|Rain of Arrows|Ranged (location AoE),
 +
extreme DoT (Lethal)|}}
  
 +
{{Power|[[File:TrickArrow Immobilize.png|22px]]|Entangling Arrow|Ranged, Target: Immobilize, -Fly|}}
 
   
 
   
 +
{{Power|[[File:TrickArrow Hold.png|22px]]|Ice Arrow|Ranged, Foe: Hold, -Speed, -Recharge|}}
  
Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization. They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This openness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. The Statesman takes great pride in these 'sunshine' policies, saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives."
+
{{Power|[[File:TrickArrow DebuffDamage.png|22px]]|Poison Gas Arrow|Ranged AoE, Foe: -Damage, Sleep|}}
  
== Members ==
+
{{Power|[[File:TrickArrow DebuffDefense.png|22px]]|Acid Arrow|Ranged AoE Minor DoT (Toxic), Foe: -Resistance(all), -Defense|}}
  
* [[Statesman]] (co-founder, leader)
+
{{Power|[[File:TrickArrow Stun.png|22px]]|EMP Arrow|Area of Effect, Foe: Hold, Special vs. Robots, Self: -Recovery|}}
* [[Maiden Justice]] (co-founder)
+
 
* The Dark Watcher (co-founder)
+
{{Power|[[File:Archery_MediumArrow.png|22px]]|Teleport Arrow|Ranged, high damage (Lethal), Knockback, does not require line of sight|}}
* Elementar (co-founder)
+
 
* Team Vambrace (co-founders)
+
{{Power|[[File:Invisibility Stealth.png|22px]]|Stealth|Self: Stealth, +Defense(all)|}}
* [[Comet Queen]]
+
 
* [[Wavelength]]
+
{{Power|[[File:Leadership Defense.png|22px]]|Maneuvers|Point Blank Area of Effect, Team: +Defense(all)|}}
* [[Back Alley Brawler]]
+
 
* [[Manticore]]
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Protection against Stun, Hold, Fear, Confuse, Knockback (high),
* [[Sister Psyche]]
+
Resistance to all debuffs (high)|}}
* [[Positron]]
+
{{clr}}
* [[Synapse]]
+
 
* [[Numina]]
+
==== Numina ====
* [[Citadel]]
+
[[File:Numina.jpg|thumb|100px|Numina]]
* [[Foreshadow]]
+
''Main Article:'' [[Numina]]
* [[Spark Blade]]
+
 
* [[Luminary I]] (Retired)
+
Numina was born Tammy Arcanus, daughter of [[Tommy Arcanus]] of the [[Midnight Squad]]. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. In the 1960s, Tammy and the Midnight Squad were sent into a series of caverns surrounding the Earth’s molten core, where a Soviet villain known as the [[Red Threat]] intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. Her body was destroyed, but her consciousness survived, trapped within the Red Threat. During the [[Rikti Invasion]], the Red Threat was destroyed, and Tammy’s astral form was at last free. She renamed herself Numina, and threw herself into the war against the [[Rikti]]. In the war’s aftermath, Numina uses her abilities to nurture the next generation of heroes.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:MentalControl Levitate.png|22px]]|Levitate| Ranged, moderate damage
 +
(Smash)|}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Moderate Damage(Psionic), Foe: Hold|}}
 +
 
 +
{{Power|[[File:MentalControl Freeze.png|22px]]|Total Domination | Ranged (targeted Area of Effect), Foe: Hold|}}
 +
 
 +
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe: Knockback|}}
 +
 
 +
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, High Damage(Psionic), Foe: Sleep|}}
 +
 
 +
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (targeted Area of Effect), Moderate Damage over Time(Psionic), Foe: Knockback|}}
 +
 
 +
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Close (Area of Effect), Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery|}}
 +
 
 +
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other|Ally: Strong Heal, Self: Moderate Damage(Special) |}}
 +
 
 +
{{Power|[[File:Empathy Resurrect.png|22px]]|Resurrect | Ally: Rez|}}
 +
 
 +
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally: +Defense(all), +Damage, +Accuracy|}}
 +
 
 +
{{Power|[[File:Empathy AdrenalinBoost.png|22px]]| Adrenaline Boost| Ranged, Ally: +Endurance, +Regeneration, +Recharge, +Resistance(Slow)|}}
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self: Stealth|}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|0|20|30|00|0|0|0|0}}|[[Archvillain Resistance]].}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)|}}
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self: Flight|}}
 +
 
 +
{{clr}}
 +
 
 +
==== Penelope Yin ====
 +
[[File:Penelope Yin (TF).jpg|thumb|100px|Penelope Yin]]
 +
''Main Article:'' [[Penelope Yin (Freedom Phalanx)]]
 +
 
 +
Penelope Yin is one of the most powerful psychics in the world. Heroes first met her when she was eighteen in Faultline and still adjusting to her powers. Now, several years later, Penelope Yin has entered the scene as a true super-powered hero. Her psychic abilities are impressive, though it isn't known who exactly helped her to train and focus her powers in such a manner.
 +
 
 +
''Powers''
 +
 
 +
{{missing}}
 +
 
 +
{{clr}}
 +
 
 +
==== Positron ====
 +
[[File:Positron.jpg|thumb|100px|Positron]]
 +
''Main Article:'' [[Positron]]
 +
 
 +
Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the [[Rikti]], but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:RadiationBurst_NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Minor damage(Energy), Foe: -Defense|  }}
 +
 
 +
{{Power|[[File:RadiationBurst_Irradiate.png|22px]]| Irradiate| Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense|  }}
 +
 
 +
{{Power|[[File:RadiationBurst_ElectronHaze.png|22px]]| Electron Haze| Close, Moderate Cone
 +
Damage(Energy), Foe: -Defense, Knockback|  }}
 +
 
 +
{{Power|[[File:RadiationBurst_CosmicBurst.png|22px]]| Cosmic Burst|Close, Extreme Damage(Energy), Foe: Disorient, -Defense |  }}
 +
 
 +
{{Power|[[File:RadiationBurst_RadiationBlast.png|22px]]| Neutron Bomb| Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense|  }}
 +
 
 +
{{Power|[[File:RadiationBurst_AtomicBlast.png|22px]]| Atomic Blast|Area of Effect, Smashing
 +
(moderate), Energy (high), Foe: Stun, -Defense |  }}
 +
 
 +
{{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field|Ranged (Targeted
 +
Area of Effect), Foe: -Damage, -Resistance |  }}
 +
 
 +
{{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]|Lingering Radiation|Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration| Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.}}
 +
 
 +
{{Power|[[File:RadiationPoisoning_ChokingCloud.png|22px]]| Choking Cloud| Point Blank Area of Effect, Foe: Hold|  }}
 +
 
 +
{{Power|[[File:RadiationPoisoning EMPPulse.png|22px]]| EM Pulse| Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery|  }}
 +
 
 +
{{Power|[[File:EnergyAura_Overload.png|22px]]| Overcharge| Self: +Defense(All but
 +
Psionics), +Recovery, +Max Health, +Resistance(Defense debuff), +Recharge, +Damage(Smashing, Energy)|  }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|20|20|0|0|20|0|0|0|0|0|0|0}}|[[Archvillain Resistance]].}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)|  }}
 +
 
 +
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self: Fly| Positron can fly.  }}
 +
 
 +
{{clr}}
 +
 
 +
==== Sister Psyche ====
 +
[[File:Sister_Psyche.jpg|thumb|100px|Sister Psyche]]
 +
''Main Article:'' [[Sister Psyche]]
 +
 
 +
Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the [[Rikti War|Rikti war]] descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she fell into a coma. A young heroine named [[Aurora Borealis]] offered to play host to Sister Psyche´s projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to shape the tremendous gifts of the young Aurora. It's a responsibility she takes seriously, as well as a consolation for the loss of her former protege, [[Malaise]]. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise's dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:MentalControl_Hypnotize.png|22px]]| Mesmerize|Ranged, moderate damage(Psionic), Foe: Sleep |  }}
 +
 
 +
{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, moderate damage(Smash)|  }}
 +
 
 +
{{Power|[[File:MentalControl_Command.png|22px]]| Dominate| Ranged, moderate damage(Psionic), Foe: Hold|  }}
 +
 
 +
{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe: Sleep|  }}
 +
 
 +
{{Power|[[File:PsychicBlast_WillDomination.png|22px]]| Total Domination| Ranged (targeted Area of Effect), Foe: Hold|  }}
 +
 
 +
{{Power|[[File:PsionicAssault_PsionicShockwave.png|22px]]| Psychic Shockwave| Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge|  }}
 +
 
 +
{{Power|[[File:ForceField_ForceBolt.png|22px]]|Force Bolt | Ranged, minor damage(Smash), Foe: Knockback|  }}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, moderate damage(Energy/Smash), Foe: Knockback|  }}
 +
 
 +
{{Power|[[File:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback|  }}
 +
 
 +
{{Power|[[File:PowerBlast_PowerBurst.png|22px]]| Power Burst|Close, high damage(Energy/Smash), Foe: Knockback|  }}
 +
 
 +
{{Power|[[File:PowerBlast_Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback |  }}
 +
 
 +
{{Power|[[File:ForceField_DeflectionShield.png|22px]]| Force Shield| Ally: +Defense(all)| }}
 +
 
 +
{{Power|[[File:ForceField_PersonalForceField.png|22px]]|Personal Force Field|Self: +Defense, +Resistance(all)|  }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Self: +Resistance(Negative Energy and Energy, Psionic)|  }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)|  }}
 +
 
 +
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self: Fly| Sister Psyche can fly.  }}
 +
{{clr}}
 +
 
 +
==== Statesman ====
 +
[[File:Statesman.jpg|thumb|100px|Statesman]]
 +
''Main Article:'' [[Statesman]]
 +
 
 +
Marcus Cole, who would eventually become Statesman, was a rogue and mercenary throughout the early part of the 20th century. During WWI, he became ill after being exposed to mustard gas. While traveling with his childhood friend Stefan Richter, Marcus discovered the Well of the Furies. Both men drank from the well and were granted incredible powers. Marcus went on to become Statesman and Stefan, Lord Recluse.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe:Disorient|Statesman has disoriented you with his jab.}}
 +
 
 +
{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, moderate Damage(Smash), Knockback|}}
 +
 
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, high damage(Smash), Knockback|}}
 +
 
 +
{{Power|[[File:SuperStrength HandClap.png|22px]]|Hand Clap|Point Blank Area of Effect, Foe: Disorient, Knockback|Statesman has disoriented you with his hand clap.}}
 +
 
 +
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, extreme damage (Smash), Foe: Hold|Statesman has hit you with a knockout blow. You are held.}}
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, high damage(Smash), Foe: Knockback, -Fly|}}
 +
 
 +
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp| Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback|}}
 +
 
 +
{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]|Hammer of Justice|Melee Area of Effect, High Damage(Smashing), Foe: Knockback|Statesman calls upon the power of the gods to strike down upon you.}}
 +
 
 +
{{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self: Heal, +Max Health|You can activate this power to increase your maximum Hit Points for a short time.}}
 +
 
 +
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|49|49|49|49|49|49|0|49|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased.  Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
 +
 
 +
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]|Zeus’ Lightning Bolt|Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)|Statesman can call upon the power of Zeus in time of need.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|90|90|90|90|90|90|90|90|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high), 200% recovery|[[Archvillain Resistance|Resistance.]]}}
 +
 
 +
{{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Self: Fly|Statesman can Fly!}}
 +
 
 +
{{clr}}
 +
 
 +
==== Synapse ====
 +
 
 +
[[File:Synapse.jpg|thumb|100px|Synapse]]
 +
 
 +
''Main Article:'' [[Synapse]]
 +
 
 +
Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.
 +
 
 +
''Powers:''
 +
 
 +
[[File:ElectricalBolt_ChargedBolts.png|22px]]'''Charged Bolts''' Ranged, moderate damage (energy), foe -endurance
 +
 
 +
[[File:ElectricalBolt_LightningBolt.png|22px]]'''Lightning Bolt''' Ranged, high damage (energy), foe -endurance
 +
 
 +
[[File:ElectricalBolt_BallLightning.png|22px]]'''Ball Lightning''' Ranged (targeted AoE), moderate DoT (energy), foe -endurance
 +
 
 +
[[File:ElectricalBolt_ThunderouseBlast.png|22px]]'''Thunderous Blast''' AoE Melee smashing energy (high), endurance drain (high)
 +
 
 +
[[File:ElectricityManipulation_HavokPunch.png|22px]]'''Havoc Punch''' Melee, moderate damage (smash/energy), foe sleep, -endurance
 +
 
 +
[[File:ElectricityManipulation_LightningClap.png|22px]]'''Lightning Clap''' PBAoE, foe disorient, knockback
 +
 
 +
[[File:ElectricityManipulation_ThunderStrike.png|22px]]'''Thunder Strike''' Melee (AoE), high damage (smash/energy), foe disorient, knockback
 +
 
 +
[[File:SuperSpeed_Flurry.png|22px]]'''Synaptic Strike''' Melee smashing and energy
 +
 
 +
[[File:SuperSpeed_Whirlwind.png|22px]]'''Whirlwind''' PBAoE, foe knockback
 +
 
 +
[[File:Temporary_PVP_BuffDefense.png|22px]]'''Resistance''' Protection against stun, hold, fear, confuse, knockback (high), resistance to all debuffs (high), increased recovery, resistance to endurance drains, taunt, run speed debuffs, immobilize, jump height debuffs, recharge debuffs, defense boost
 +
 
 +
== Related Badges ==
 +
{{BadgeBox|Archvillain}}
 +
{{BadgeBox|Blackguard}}
 +
{{BadgeBox|Breakneck}}
 +
{{BadgeBox|Dead-eye}}
 +
{{BadgeBox|Destroyer}}
 +
{{BadgeBox|Interrogator}}
 +
{{BadgeBox|Oppressor}}
 +
{{BadgeBox|Uppercut}}
 +
 
 +
== Publications ==
 +
 
 +
=== Comic Book ===
  
== Associated Badges ==
+
The Freedom Phalanx is the starring group of most issues of [[Top Cow Productions|Top Cow's]] City of Heroes [[City of Heroes (Comic Book)|comic book]].
  
* [[Freedom Phalanx Reserve Member Badge]]
+
=== Novel ===
* [[Phalanxer Badge]]
+
  
== Notes ==
+
''The Freedom Phalanx'' by Robin Laws contains information about the history of the Freedom Phalanx, spanning from its original formation to its recreation before the [[Rikti War]].
  
* The [[Back Alley Brawler]] joined the Freedom Phalanx after most of the [[Regulators]] were killed in the Rikti War. His sidekick, [[Blue Steel]] now works full time for the Pragon City Police Department.
 
 
[[Category:Game Background]]
 
[[Category:Game Background]]
 +
[[Category:Enemies]]

Latest revision as of 09:18, 14 June 2020

Overview

The Freedom Phalanx is a signature hero group led by Statesman.

History

Emblem V Freedom Phalanx 01.png

The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in Paragon City) Statesman, The Dark Watcher, Elementar, the team known as Vambrace and Maiden Justice. The name was suggested by James St. John-Smythe (the tech and wheel-chair bound member of the two man team Vambrace) and was quickly ratified by the others.

The group faced its first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "Brass Monday".

In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the Dream Doctor, and Maiden Justice. Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.

In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.

The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers used. Thus in the space of just five years, the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.

Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization." They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. Statesman takes great pride in these "sunshine policies", saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.[Citation needed]

Architect Entertainment Description

Founded by Statesman and other heroes in 1932, the premiere hero team in Paragon City is hated and feared by villains all over the world and beyond. If you find yourself up against a member of the Freedom Phalanx, you've hit the big time.

Members

Current Members

Former Members

Other

Enemy types

Heroes

Back Alley Brawler

Back Alley Brawler

Main Article: Back Alley Brawler

One of the most veteran heroes in Paragon City, the Brawler is in semi-retirement, training the next generation of heroes. Though he rarely goes into the field these days, his power and fighting skills are still as potent as ever.

NOTE: Despite being a member of the Surviving Eight, Back Alley Brawler is not actually a member of the Freedom Phalanx, according to lore. However, due to developer mishandling, he often shows up in content that generalizes the heroes as "members of the Freedom Phalanx". Back Alley Brawler is actually the founding member of the Regulators.

Powers:

SuperStrength Jab.png Jab Melee, Minor Damage (Smash), Foe Disorient

SuperStrength Punch.png Punch Melee, Moderate Damage (Smash), Foe Knockback

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Smash, Foe Disorient, Knockback

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme Damage (Smash), Foe Hold

SuperStrength Hurl.png Hurl Ranged, Moderate Damage (Smash), Foe Knockback

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, Moderate Damage (Smash), Foe Knockback

PowerPunch BoneSmasher.png Bone Smasher Melee, High Damage (Smash/Energy), Foe Disorient

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage (Smash/Energy), Foe Disorient

Fighting Kick.png Back Alley Power Punch Melee, Point Blank Area of Effect, High Damage (Smash/Energy), Foe Knockback

Leadership Assault.png Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)

Citadel

Citadel

Main Article: Citadel

Citadel was the first android hero. In the initial Rikti onslaught, he took heavy damage and was almost destroyed. With Positron’s help, scientists at D.A.T.A. created a second version of Citadel using the old model’s original memory core and the remnants of a power suit, once worn by the hero Horatio. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City. He has recently undergone a major upgrade to his systems.

Powers

PowerPunch Quick.png Barrage Melee, minor damage(Smash/Energy), Foe: Disorient

PowerPunch EnergyPunch.png Energy Punch Melee, moderate damage(Smash/Energy), Foe:Disorient

PowerPunch BoneSmasher.png Bone Smasher Melee, high damage(Smash/Energy), Foe: Disorient

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect Melee, Moderate damage(Smash/Energy)

PowerPunch EnergyTransfer.png Energy Transfer Melee, Extreme Damage (Energy/Smash), Foe: Disorient, Self: -Health

PowerBlast PowerBurst.png Power Burst Close, High Damage(Energy/Smash), Foe: Knockback

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate Damage(Smash/Energy), Foe: Knockback

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback

EnergyAura Overload.png Overload Self +Defense(all but Psionics), +Recovery, +Max Health, +Resistance(Defense Debuff), +Special

PowerBlast NovaBlast.png Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe: Knockback, Self: -Recovery

EnergyAura Entropy.png Entropy Shield Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Defense Debuff)

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Flight Self: Fly


Manticore

Manticore

Main Article: Manticore

Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. when he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Protean. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.

Powers

Archery ConeArrow.png Fistful of Arrows Ranged (Cone), Moderate damage (Lethal)

Archery FlamingArrow.png Blazing Arrow Ranged, high damage (Lethal), Minor Damage over Time (Fire)

Archery ExplodingArrow.png Explosive Arrow Ranged (Targeted Area of Effect), Moderate damage (Lethal/Smash), Knockback

Archery StunArrow.png Stunning Shot Ranged Disorient, Minor Damage (Smashing)

Archery RainofArrows.png Rain of Arrows Ranged (location AoE), extreme DoT (Lethal)

TrickArrow Immobilize.png Entangling Arrow Ranged, Target: Immobilize, -Fly

TrickArrow Hold.png Ice Arrow Ranged, Foe: Hold, -Speed, -Recharge

TrickArrow DebuffDamage.png Poison Gas Arrow Ranged AoE, Foe: -Damage, Sleep

TrickArrow DebuffDefense.png Acid Arrow Ranged AoE Minor DoT (Toxic), Foe: -Resistance(all), -Defense

TrickArrow Stun.png EMP Arrow Area of Effect, Foe: Hold, Special vs. Robots, Self: -Recovery

Archery MediumArrow.png Teleport Arrow Ranged, high damage (Lethal), Knockback, does not require line of sight

Invisibility Stealth.png Stealth Self: Stealth, +Defense(all)

Leadership Defense.png Maneuvers Point Blank Area of Effect, Team: +Defense(all)

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Numina

Numina

Main Article: Numina

Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. In the 1960s, Tammy and the Midnight Squad were sent into a series of caverns surrounding the Earth’s molten core, where a Soviet villain known as the Red Threat intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. Her body was destroyed, but her consciousness survived, trapped within the Red Threat. During the Rikti Invasion, the Red Threat was destroyed, and Tammy’s astral form was at last free. She renamed herself Numina, and threw herself into the war against the Rikti. In the war’s aftermath, Numina uses her abilities to nurture the next generation of heroes.

Powers

MentalControl Levitate.png Levitate Ranged, moderate damage (Smash)

MentalControl Command.png Dominate Ranged, Moderate Damage(Psionic), Foe: Hold

MentalControl Freeze.png Total Domination Ranged (targeted Area of Effect), Foe: Hold

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe: Knockback

PsychicBlast WillDomination.png Will Domination Ranged, High Damage(Psionic), Foe: Sleep

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (targeted Area of Effect), Moderate Damage over Time(Psionic), Foe: Knockback

PsychicBlast PsychicWail.png Psychic Wail Close (Area of Effect), Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery

Empathy HealOther.png Heal Other Ally: Strong Heal, Self: Moderate Damage(Special)

Empathy Resurrect.png Resurrect Ally: Rez

Empathy Fortitude.png Fortitude Ally: +Defense(all), +Damage, +Accuracy

Empathy AdrenalinBoost.png Adrenaline Boost Ranged, Ally: +Endurance, +Regeneration, +Recharge, +Resistance(Slow)

Invisibility Invisibility.png Ethereal Self: Stealth

Temporary PVP BuffDefense.png Resistance Res( N20 P30 )
Archvillain Resistance.

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Flight


Penelope Yin

Penelope Yin

Main Article: Penelope Yin (Freedom Phalanx)

Penelope Yin is one of the most powerful psychics in the world. Heroes first met her when she was eighteen in Faultline and still adjusting to her powers. Now, several years later, Penelope Yin has entered the scene as a true super-powered hero. Her psychic abilities are impressive, though it isn't known who exactly helped her to train and focus her powers in such a manner.

Powers

+++ Missing Information +++


Positron

Positron

Main Article: Positron

Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Minor damage(Energy), Foe: -Defense

RadiationBurst Irradiate.png Irradiate Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense

RadiationBurst ElectronHaze.png Electron Haze Close, Moderate Cone Damage(Energy), Foe: -Defense, Knockback

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme Damage(Energy), Foe: Disorient, -Defense

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense

RadiationBurst AtomicBlast.png Atomic Blast Area of Effect, Smashing (moderate), Energy (high), Foe: Stun, -Defense

RadiationPoisoning EnervatingField.png Enervating Field Ranged (Targeted Area of Effect), Foe: -Damage, -Resistance

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration
Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.

RadiationPoisoning ChokingCloud.png Choking Cloud Point Blank Area of Effect, Foe: Hold

RadiationPoisoning EMPPulse.png EM Pulse Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery

EnergyAura Overload.png Overcharge Self: +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(Defense debuff), +Recharge, +Damage(Smashing, Energy)

Temporary PVP BuffDefense.png Resistance Res( S20 L20 E20 )
Archvillain Resistance.

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Fly
Positron can fly.


Sister Psyche

Sister Psyche

Main Article: Sister Psyche

Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the Rikti war descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she fell into a coma. A young heroine named Aurora Borealis offered to play host to Sister Psyche´s projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to shape the tremendous gifts of the young Aurora. It's a responsibility she takes seriously, as well as a consolation for the loss of her former protege, Malaise. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise's dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.

Powers

MentalControl Hypnotize.png Mesmerize Ranged, moderate damage(Psionic), Foe: Sleep

MentalControl Levitate.png Levitate Ranged, moderate damage(Smash)

MentalControl Command.png Dominate Ranged, moderate damage(Psionic), Foe: Hold

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe: Sleep

PsychicBlast WillDomination.png Total Domination Ranged (targeted Area of Effect), Foe: Hold

PsionicAssault PsionicShockwave.png Psychic Shockwave Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge

ForceField ForceBolt.png Force Bolt Ranged, minor damage(Smash), Foe: Knockback

PowerBlast PowerBlast.png Power Blast Ranged, moderate damage(Energy/Smash), Foe: Knockback

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback

PowerBlast PowerBurst.png Power Burst Close, high damage(Energy/Smash), Foe: Knockback

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback

ForceField DeflectionShield.png Force Shield Ally: +Defense(all)

ForceField PersonalForceField.png Personal Force Field Self: +Defense, +Resistance(all)

Temporary PVP BuffDefense.png Resistance Self: +Resistance(Negative Energy and Energy, Psionic)

Temporary PVP BuffDefense.png Resistance Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Fly
Sister Psyche can fly.

Statesman

Statesman

Main Article: Statesman

Marcus Cole, who would eventually become Statesman, was a rogue and mercenary throughout the early part of the 20th century. During WWI, he became ill after being exposed to mustard gas. While traveling with his childhood friend Stefan Richter, Marcus discovered the Well of the Furies. Both men drank from the well and were granted incredible powers. Marcus went on to become Statesman and Stefan, Lord Recluse.

Powers

SuperStrength Jab.png Jab Melee, Foe:Disorient
Statesman has disoriented you with his jab.

SuperStrength Punch.png Punch Melee, moderate Damage(Smash), Knockback

SuperStrength Haymaker.png Haymaker Melee, high damage(Smash), Knockback

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
Statesman has disoriented you with his hand clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Statesman has hit you with a knockout blow. You are held.

SuperStrength Hurl.png Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback

SuperStrength KnockoutBlow.png Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Statesman calls upon the power of the gods to strike down upon you.

Invulnerability DullPain.png Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S49 L49 F49 C49 E49 N49 T49 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

ElectricalBolt LightningBolt.png Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Statesman can call upon the power of Zeus in time of need.

Temporary PVP BuffDefense.png Resistance Res( S90 L90 F90 C90 E90 N90 P90 T90 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high), 200% recovery
Resistance.

Flight TravelFlight.png Fly Self: Fly
Statesman can Fly!


Synapse

Synapse

Main Article: Synapse

Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.

Powers:

ElectricalBolt ChargedBolts.pngCharged Bolts Ranged, moderate damage (energy), foe -endurance

ElectricalBolt LightningBolt.pngLightning Bolt Ranged, high damage (energy), foe -endurance

ElectricalBolt BallLightning.pngBall Lightning Ranged (targeted AoE), moderate DoT (energy), foe -endurance

ElectricalBolt ThunderouseBlast.pngThunderous Blast AoE Melee smashing energy (high), endurance drain (high)

ElectricityManipulation HavokPunch.pngHavoc Punch Melee, moderate damage (smash/energy), foe sleep, -endurance

ElectricityManipulation LightningClap.pngLightning Clap PBAoE, foe disorient, knockback

ElectricityManipulation ThunderStrike.pngThunder Strike Melee (AoE), high damage (smash/energy), foe disorient, knockback

SuperSpeed Flurry.pngSynaptic Strike Melee smashing and energy

SuperSpeed Whirlwind.pngWhirlwind PBAoE, foe knockback

Temporary PVP BuffDefense.pngResistance Protection against stun, hold, fear, confuse, knockback (high), resistance to all debuffs (high), increased recovery, resistance to endurance drains, taunt, run speed debuffs, immobilize, jump height debuffs, recharge debuffs, defense boost

Related Badges

File:Badge defeatstatesman.png Archvillain

You have claimed victory over the greatest heroes of Paragon City, the Freedom Phalanx!

File:Badge defeatstatesman.png Blackguard

You have helped defeat all the Signature Heroes in Recluse's Victory, making you a Blackguard.

File:Badge defeatsynapse.png Breakneck

You have helped defeat Synapse in Recluse's Victory.

File:Badge defeatmanticore.png Dead-eye

You have helped defeat Manticore in Recluse's Victory.

File:Badge defeatpositron.png Destroyer

You have helped defeat Positron in Recluse's Victory.

File:Badge defeatpsyche.png Interrogator

You have helped defeat Penelope Yin in Recluse's Victory.

File:Badge defeatstatesman.png Oppressor

You have helped defeat Ms. Liberty in Recluse's Victory.

File:Badge defeatbrawler.png Uppercut

You have helped defeat Back Alley Brawler in Recluse's Victory.

Publications

Comic Book

The Freedom Phalanx is the starring group of most issues of Top Cow's City of Heroes comic book.

Novel

The Freedom Phalanx by Robin Laws contains information about the history of the Freedom Phalanx, spanning from its original formation to its recreation before the Rikti War.