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== Overview ==
 
 
{{TOCright}}
 
{{TOCright}}
You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame. '''Fire Control''' is a [[Controller]] and [[Dominator]] primary power set.
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== Overview ==
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{{Power Set Icon|Freem}}
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'''Fire Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.
  
== Power Tables ==
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"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."
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{{clrl}}
  
=== Controller/Dominator ===
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== Power Table ==
 
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The Fire Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
The Fire Control powerset is available as a primary powerset for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_Soot.png|Power=Char|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_Soot.png|Power=Char|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FireTrap_FireCage.png|Power=Fire Cages|Level=2|Effect=Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize|Border=1}}
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{{Powers_LevelRow|Icon=FireTrap_FireCage.png|Power=Fire Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_Smoke.png|Power=Smoke|Level=6|Effect=Ranged (Targeted AoE),Foe -Perception, -To-Hit|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_Smoke.png|Power=Smoke|Level=6|Effect=Ranged (Targeted AoE),Foe -Perception, -To-Hit|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_HotFeet.png|Power=Hot Feet|Level=8|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly|Border=1}}
 
{{Powers_LevelRow|Icon=FireTrap_HotFeet.png|Power=Hot Feet|Level=8|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly|Border=1}}
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== Powers ==
 
== Powers ==
 
The following are powers in the Fire Control powerset.
 
 
 
=== [[File:FireTrap_Bonfire.png]] Bonfire ===
 
=== [[File:FireTrap_Bonfire.png]] Bonfire ===
 
 
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
 
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
  
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=== [[File:FireTrap_Soot.png]] Char ===
 
=== [[File:FireTrap_Soot.png]] Char ===
 
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Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:FireTrap_Cinders.png]] Cinders ===
 
=== [[File:FireTrap_Cinders.png]] Cinders ===
 
 
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
 
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
  
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=== [[File:FireTrap_FireCage.png]] Fire Cages ===
 
=== [[File:FireTrap_FireCage.png]] Fire Cages ===
 
 
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
 
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
  
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=== [[File:FireTrap_FireImps.png]] Fire Imps ===
 
=== [[File:FireTrap_FireImps.png]] Fire Imps ===
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You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
  
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height.
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{{EdNote|note=Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.  
  
Please note that Fire Imps will spawn at -2 level of the summoner when used by a player character.
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Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.}}
 
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''Powers''
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:'''Brawl''' (Melee, single target, smashing, fire (DoT))<br />'''Resist Fire''' (Auto, Res to fire, +jump, +run)
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Fire)
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{{PowerBlock_Damage|Minor (Fire)}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
 
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
 
{{PowerBlock_Effects|Summon Imps: Melee}}
 
{{PowerBlock_Effects|Summon Imps: Melee}}
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{{PowerBlock_Other|Header=Fire Imp Powers|Text=[[File:Inherent Brawl.png|18px]] Brawl (Melee, Dmg(Smash), DoT(Fire))}}
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{{PowerBlock_Blank|[[File:Invulnerability TemporaryInvulnerabilty.png|18px]] Resist Fire (Auto, +Res (Fire +40%), +Jump Speed, +Run Speed)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:FireTrap_Flashfire.png]] Flashfire ===
 
=== [[File:FireTrap_Flashfire.png]] Flashfire ===
 
 
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
 
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
  
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=== [[File:FireTrap_HotFeet.png]] Hot Feet ===
 
=== [[File:FireTrap_HotFeet.png]] Hot Feet ===
 
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While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:FireTrap_RingOfFire.png]] Ring of Fire ===
 
=== [[File:FireTrap_RingOfFire.png]] Ring of Fire ===
 
 
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
 
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
  
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=== [[File:FireTrap_Smoke.png]] Smoke ===
 
=== [[File:FireTrap_Smoke.png]] Smoke ===
 
 
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
 
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
 
This attack is not noticed by enemies.
 
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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== Historical ==
 
== Historical ==
 
 
{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
 
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* This set has been in the game for [[Controller]]s since [[Issue 0]].
* This set has been in the game since [[Issue 0]].
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* This set was included with the original release of [[Dominator]]s in [[Issue 6]].
 
* This set was included with the original release of [[Dominator]]s in [[Issue 6]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
* {{RedTomaxPowerSet
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|Game=cov|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
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[[Category:Powersets]]
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[[Category:Power Sets]]
 
[[Category:Controller Primary]]
 
[[Category:Controller Primary]]
 
[[Category:Dominator Primary]]
 
[[Category:Dominator Primary]]

Latest revision as of 05:09, 25 July 2014

Overview

Fire Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame."

Power Table

The Fire Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
FireTrap RingOfFire.png Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immobilize
FireTrap Soot.png Char 1 Ranged, Moderate DoT(Fire), Foe Hold
FireTrap FireCage.png Fire Cages 2 Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize
FireTrap Smoke.png Smoke 6 Ranged (Targeted AoE),Foe -Perception, -To-Hit
FireTrap HotFeet.png Hot Feet 8 Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly
FireTrap Flashfire.png Flashfire 12 Ranged (Targeted AoE), Minor DMG(Fire), Foe Disorient
FireTrap Cinders.png Cinders 18 PBAoE, Foe Hold
FireTrap Bonfire.png Bonfire 26 Ranged (Location AoE), Minor DoT(Fire), Foe Knockback
FireTrap FireImps.png Fire Imps 32 Summon Imps: Melee, Minor DMG(Fire)

Powers

FireTrap Bonfire.png Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor Damage over Time(Fire)
Recharge Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

FireTrap Soot.png Char

Incapacitates a distant foe by Charring them with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

FireTrap Cinders.png Cinders

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

FireTrap FireCage.png Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize

FireTrap FireImps.png Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

EdLetter.png Editor's Note:

Fire Imps take less damage from Fire attacks, can jump quite high, and can travel quickly.

Pets summoned by Fire Imps will spawn at 2 levels below the character when cast by a player.

Damage Minor (Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Imps: Melee
Fire Imp Powers Inherent Brawl.png Brawl (Melee, Dmg(Smash), DoT(Fire))
Invulnerability TemporaryInvulnerabilty.png Resist Fire (Auto, +Res (Fire +40%), +Jump Speed, +Run Speed)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets

FireTrap Flashfire.png Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage Minor (Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

FireTrap HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe -Speed
Self -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Slow.png Slow Movement

FireTrap RingOfFire.png Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize

FireTrap Smoke.png Smoke

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe -Perception, -To-Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links