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Difference between revisions of "Fighting"

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m (Robot: Changing template: NoFuturePoolSet; cosmetic changes)
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The following are powers in the Fighting powerset.
 
The following are powers in the Fighting powerset.
  
=== [[Image:Fighting_Boxing.png]] Boxing ===
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=== [[File:Fighting_Boxing.png]] Boxing ===
  
 
A decent punch that has a small chance to Disorient foes.
 
A decent punch that has a small chance to Disorient foes.
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Fighting_Kick.png]] Kick ===
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=== [[File:Fighting_Kick.png]] Kick ===
  
 
A modest kicking attack that has a small chance to knock opponents down.
 
A modest kicking attack that has a small chance to knock opponents down.
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Fighting_Tough.png]] Tough ===
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=== [[File:Fighting_Tough.png]] Tough ===
  
 
While active, you are tough and slightly resistant to Smashing and Lethal damage.  You must be at least level 14 and have Boxing or Kick before selecting Tough.
 
While active, you are tough and slightly resistant to Smashing and Lethal damage.  You must be at least level 14 and have Boxing or Kick before selecting Tough.
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Fighting_Weave.png]] Weave ===
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=== [[File:Fighting_Weave.png]] Weave ===
  
 
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize.  You must be at least level 20 and have two other Fighting Powers before selecting Weave.
 
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize.  You must be at least level 20 and have two other Fighting Powers before selecting Weave.

Revision as of 02:02, 10 June 2009

Overview

Fighting

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Fighting Boxing.png Boxing 6 Melee, Moderate Dmg(Smash), Foe Disorient
Fighting Kick.png Kick 6 Melee, Moderate Dmg(Smash), Foe Knockback
Fighting Tough.png Tough 14 Toggle: Self +Res(Smash/Lethal)
Fighting Weave.png Weave 20 Toggle: Self +Def(All), Res(Immobilize)

Powers

The following are powers in the Fighting powerset.

Fighting Boxing.png Boxing

A decent punch that has a small chance to Disorient foes.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

Fighting Kick.png Kick

A modest kicking attack that has a small chance to knock opponents down.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback

Fighting Tough.png Tough

While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.

Recharge -
Minimum Level 14 (Any Archtype)
Effects Toggle
Self +Resistance(Smash/Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Fighting Weave.png Weave

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.

Recharge -
Minimum Level 20 (Any Archtype)
Effects Toggle
Self +Defense(All), Resistance(Immobilize)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

External Links

Fighting Pool at RedTomax.com