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Difference between revisions of "Earth Control"

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{{TOCright}}
 
== Overview ==
 
== Overview ==
{{TOCright}}
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{{Power Set Icon|Freem}}
You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground.
+
'''Earth Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.
 
+
'''Earth Control''' is a [[Controller]] primary power set.
+
 
+
== Power Tables ==
+
  
=== Controller ===
+
"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."
 +
{{clrl}}
  
The Earth Control powerset is available as a primary powerset for [[Controller]]s. The following table shows which powers are available and at what level:
+
== Power Table ==
 +
The Earth Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=1|Effect=Ranged, Foe Immobilize, -Def, -Flight|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=1|Effect=Ranged, Foe Hold, -Def|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=1|Effect=Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_StoneCages.png|Power=Stone Cages|Level=2|Effect=Targeted AoE, Foe Immobilise, -Def, -Flight|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_StoneCages.png|Power=Stone Cages|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Smash), Foe Immobilize, -DEF(All), -Fly|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=6|Effect=Targeted location AoE, -Flight, -Jump, -Speed, -Def|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=6|Effect=Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -SPD|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=8|Effect=PBAoE Sleep, -Def|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=8|Effect=PBAoE, Foe Sleep, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=12|Effect=Targeted AoE, Foe Disorient, -Def|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=12|Effect=Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_Earthquake.png|Power=Earthquake|Level=18|Effect=Targeted Location AoE, Foe Knockdown –ACC, -Def|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_Earthquake.png|Power=Earthquake|Level=18|Effect=Ranged (Location AoE), Foe Knockdown, –To-Hit, -DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_VolcanicGasses.png|Power=Volcanic Gases|Level=26|Effect=Targeted Location AoE, Pulsing Foe Hold|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_VolcanicGasses.png|Power=Volcanic Gasses|Level=26|Effect=Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special|Border=1}}
{{Powers_LevelRow|Icon=EarthGrasp_AnimateStone.png|Power=Animate Stone|Level=32|Effect=Summon Pet|Border=1}}
+
{{Powers_LevelRow|Icon=EarthGrasp_AnimateStone.png|Power=Animate Stone|Level=32|Effect=Summon Golem: Melee, Heavy DMG(Smash)|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
 
  
 
== Powers ==
 
== Powers ==
 +
=== [[File:EarthGrasp_AnimateStone.png]] Animate Stone ===
 +
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
  
The following are powers in the Earth Control powerset.
+
{{EdNote|note=Animated Stone takes little damage from all attacks.}}
  
=== [[Image:EarthGrasp_AnimateStone.png]] Animate Stone ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Heavy (Smashing)}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
 +
{{PowerBlock_Effects|Summon Animated Stone}}
 +
{{PowerBlock_Other|Header=Animated Stone Powers|Text=[[File:StoneMelee_HurlBoulder.png|20px]] Hurl Boulder (Ranged, High DMG(Smash), Foe Knockback, Taunt)}}
 +
{{PowerBlock_Blank|[[File:StoneMelee_SeismicSmash.png|20px]] Seismic Smash (Melee, Moderate DMG(Smash), Foe Hold, Taunt)}}
 +
{{PowerBlock_Blank|[[File:StoneMelee_StoneFist.png|20px]] Stone Fist (Melee, DMG(Smash), Foe Disorient, Taunt)}}
 +
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto, {{DamResVal|40|50|60|60|60|60|80|100}}, Res(Sleep, Hold, Immobilize, Knockback, Knockup, Repel, Stun), -25% ToHit)}}
  
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Start}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
{{PowerBlock_Blank|-}}
+
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_Earthquake.png]] Earthquake ===
+
=== [[File:EarthGrasp_Earthquake.png]] Earthquake ===
 
+
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged Location Area of Effect}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|Foe Knockdown, -To-Hit, -Defense(All)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_Fossilize.png]] Fossilize ===
+
=== [[File:EarthGrasp_Fossilize.png]] Fossilize ===
 
+
 
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
 
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|Foe Hold, -Defense(All)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Holds}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_Quicksand.png]] Quicksand ===
+
=== [[File:EarthGrasp_Quicksand.png]] Quicksand ===
 
+
 
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
 
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged (Location Area of Effect}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|Foe -Defense(All), -Fly, -Jump, -Speed}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_SaltPillars.png]] Salt Crystals ===
+
=== [[File:EarthGrasp_SaltPillars.png]] Salt Crystals ===
 
+
 
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
 
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|Foe Sleep, -Defense(All)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Sleep}}}}
 +
{{PowerBlock_Sets|{{Set Sleep}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_Stalagmites.png]] Stalagmites ===
+
=== [[File:EarthGrasp_Stalagmites.png]] Stalagmites ===
 
+
 
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.
 
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Damage|Minor (Lethal)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|Foe Disorient, -Defense(All)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_StoneCages.png]] Stone Cages ===
+
=== [[File:EarthGrasp_StoneCages.png]] Stone Cages ===
 
+
 
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.
 
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Damage|Minor (Smashing)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Fly}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Immobilize}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_StonePrison.png]] Stone Prison ===
+
=== [[File:EarthGrasp_StonePrison.png]] Stone Prison ===
 
+
 
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
 
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Fly}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Immobilize}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:EarthGrasp_VolcanicGasses.png]] Volcanic Gases ===
+
=== [[File:EarthGrasp_VolcanicGasses.png]] Volcanic Gasses ===
 
+
 
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.
 
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Damage|Minor Damage Over Time(Fire)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] - (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|Foe Hold, Special}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Holds}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Controller]]s since [[Issue 0]].
 +
* This set was [[Power Set Proliferation|proliferated]] to [[Dominator]]s in [[Issue 12]].
  
 
== External Links ==
 
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
 
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 +
[[Category:Controller Primary]]
 +
[[Category:Dominator Primary]]

Latest revision as of 05:10, 25 July 2014

Overview

Earth Control is a standard power set that is a primary set for Controllers and Dominators.

"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground."

Power Table

The Earth Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
EarthGrasp StonePrison.png Stone Prison 1 Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly
EarthGrasp Fossilize.png Fossilize 1 Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)
EarthGrasp StoneCages.png Stone Cages 2 Ranged (Targeted AoE), Minor DMG(Smash), Foe Immobilize, -DEF(All), -Fly
EarthGrasp Quicksand.png Quicksand 6 Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -SPD
EarthGrasp SaltPillars.png Salt Crystals 8 PBAoE, Foe Sleep, -DEF(All)
EarthGrasp Stalagmites.png Stalagmites 12 Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF(All)
EarthGrasp Earthquake.png Earthquake 18 Ranged (Location AoE), Foe Knockdown, –To-Hit, -DEF(All)
EarthGrasp VolcanicGasses.png Volcanic Gasses 26 Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special
EarthGrasp AnimateStone.png Animate Stone 32 Summon Golem: Melee, Heavy DMG(Smash)

Powers

EarthGrasp AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

EdLetter.png Editor's Note:

Animated Stone takes little damage from all attacks.

Damage Heavy (Smashing)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Animated Stone
Animated Stone Powers StoneMelee HurlBoulder.png Hurl Boulder (Ranged, High DMG(Smash), Foe Knockback, Taunt)
StoneMelee SeismicSmash.png Seismic Smash (Melee, Moderate DMG(Smash), Foe Hold, Taunt)
StoneMelee StoneFist.png Stone Fist (Melee, DMG(Smash), Foe Disorient, Taunt)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto, Res( S40 L50 F60 C60 E60 N60 P80 T100 ), Res(Sleep, Hold, Immobilize, Knockback, Knockup, Repel, Stun), -25% ToHit)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO Recharge Intensive Pets.png Recharge Intensive Pets

EarthGrasp Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged Location Area of Effect
Foe Knockdown, -To-Hit, -Defense(All)
Enhancements TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Location Area of Effect
Foe -Defense(All), -Fly, -Jump, -Speed
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Point Blank Area of Effect
Foe Sleep, -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor (Lethal)
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, -Defense(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

EarthGrasp StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Defense(All), -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Defense(All), -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize

EarthGrasp VolcanicGasses.png Volcanic Gasses

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Hold, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Hold Duration.png Holds

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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