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Difference between revisions of "Deputy Assistant of Information"

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({{UL|Part Two: Check out the Clockwork Disturbance}}: Added details)
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We are going places, my friend. You and me... rising to the top... heh heh... hmmm... Just as soon as I can find our next piece of work. Just, wait there one minute. I need to make a call.  
 
We are going places, my friend. You and me... rising to the top... heh heh... hmmm... Just as soon as I can find our next piece of work. Just, wait there one minute. I need to make a call.  
  
Oh, my phone. Of course. It would be quite silly of me not to be in constant contact with you, Kerian. After all, I am certain to have a veritable flood of valuable information coming my way anytime soon. Quite valuable.
+
Oh, my phone. Of course. It would be quite silly of me not to be in constant contact with you, {{Character}}. After all, I am certain to have a veritable flood of valuable information coming my way anytime soon. Quite valuable.
  
 
==== {{UL|Part Two: Check out the Clockwork Disturbance}} ====
 
==== {{UL|Part Two: Check out the Clockwork Disturbance}} ====
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Specialist Harrison has the details on this clockwork fiasco he's talking about. Throw him a bone. He threw us one.
 
Specialist Harrison has the details on this clockwork fiasco he's talking about. Throw him a bone. He threw us one.
  
{{hidden|Specilaist Harrison|bg1=orange|Thanks for talking to me, Kerian. I know you Powers Division guys have a lot to do, what with the recent terrorist attacks and all, but I think this might be related.  
+
{{hidden|Specialist Harrison|bg1=orange|Thanks for talking to me, {{Character}}. I know you Powers Division guys have a lot to do, what with the recent terrorist attacks and all, but I think this might be related.  
  
 
I heard a report over the police band about a PPD engagement with some Clockwork that had apparently gone berserk.  
 
I heard a report over the police band about a PPD engagement with some Clockwork that had apparently gone berserk.  
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'''Enemies'''
 
'''Enemies'''
  
{{Enemy Praetorian Clockwork}}
+
{{Enemy Resistance Clockwork}}
  
 
'''Debriefing'''
 
'''Debriefing'''
 +
 +
==== {{UL|Part Three: Talk to Warrant Officer Welks}} ====
  
 
{{Mission Objective|Entrance=|Primary=Talk to Warrant Officer Welks|Secondary=|Additional=|Completion=}}
 
{{Mission Objective|Entrance=|Primary=Talk to Warrant Officer Welks|Secondary=|Additional=|Completion=}}
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You know, now that you mention it, yeah, I did notice something. They all looked like there had been some significant damage done to their head casings. I figured it was just from a previous run in with a PPD officer, or maybe beating up on each other, but now I'm thinking it was forced entry from someone else... maybe someone's been tampering with their heads?}}
 
You know, now that you mention it, yeah, I did notice something. They all looked like there had been some significant damage done to their head casings. I figured it was just from a previous run in with a PPD officer, or maybe beating up on each other, but now I'm thinking it was forced entry from someone else... maybe someone's been tampering with their heads?}}
 +
 +
==== {{UL|Part Four: Return to Specialist Harrison}} ====
  
 
{{Mission Objective|Entrance=|Primary=Return to Specialist Harrison|Secondary=|Additional=|Completion=}}
 
{{Mission Objective|Entrance=|Primary=Return to Specialist Harrison|Secondary=|Additional=|Completion=}}
  
{{hidden|Specilaist Harrison|bg1=orange|Hey Kerian, what did you find out?  
+
{{hidden|Specilaist Harrison|bg1=orange|Hey {{Character}}, what did you find out?  
  
 
Tampering? Hey, wait a second. One of my buddies over at M.I.C.I.R. just got a hold of the haywire Clockwork, and they're studying it now. Let me give him a call.  
 
Tampering? Hey, wait a second. One of my buddies over at M.I.C.I.R. just got a hold of the haywire Clockwork, and they're studying it now. Let me give him a call.  
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Hey, Parson, yeah, it's Harrison. Hey, do those clockwork show any signs of forced entry?  
 
Hey, Parson, yeah, it's Harrison. Hey, do those clockwork show any signs of forced entry?  
  
They do? Well, Kerian thinks someone may have tampered with them...  
+
They do? Well, {{Character}} thinks someone may have tampered with them...  
  
 
What? A foreign chip? Fused to the motherboard?  
 
What? A foreign chip? Fused to the motherboard?  
  
Right... well, I have Kerian here right now, I'll tell him.  
+
Right... well, I have {{Character}} here right now, I'll tell him.  
  
 
Alright, Parson says that there was a foreign chip installed on those Clockwork, and their navigational records suggest it happened back inside the City Maintenance Facility. I think you'll find our culprit there.}}
 
Alright, Parson says that there was a foreign chip installed on those Clockwork, and their navigational records suggest it happened back inside the City Maintenance Facility. I think you'll find our culprit there.}}
 +
 +
==== {{UL|Part Five: Check out the CMF}} ====
  
 
{{Mission Objective|Entrance=Everything seemed perfectly fine until you ran into a Clockwork slamming its head against the wall. You deactivated it and moved into the facility for a closer look.|Primary=Check out the CMF|Secondary=Find out who is responsible|Additional=|Completion=You put an end to the haywire clockwork problem. Return to the Deputy Assistant of Information.}}
 
{{Mission Objective|Entrance=Everything seemed perfectly fine until you ran into a Clockwork slamming its head against the wall. You deactivated it and moved into the facility for a closer look.|Primary=Check out the CMF|Secondary=Find out who is responsible|Additional=|Completion=You put an end to the haywire clockwork problem. Return to the Deputy Assistant of Information.}}
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* Resistance Sympathizer (Angry Citizens, Lieutenant)
 
* Resistance Sympathizer (Angry Citizens, Lieutenant)
 
:''This citizen is using their job inside the City Maintenance Facility to reprogram Clockwork for the Resistance.''
 
:''This citizen is using their job inside the City Maintenance Facility to reprogram Clockwork for the Resistance.''
 
==== {{UL|Part Three: Talk to Warrant Officer Welks}} ====
 
 
'''Briefing'''
 
 
So, you came for some answers about that scuffle with those misbehaving Clockwork, huh? Well, we were kicking their metal teeth in alright before you arrived. Not that I'm not grateful.
 
 
Something strange, you ask? You know, now that you mention it, yeah, I did notice something. They all looked like there had been some significant damage done to their head casings.
 
 
I figured it was just from a previous run in with a PPD officer, or maybe beating up on each other, but now I'm thinking it was forced entry from someone else... maybe someone's been tampering with their heads?
 
 
==== {{UL|Part Four: Return to Specialist Harrison}} ====
 
 
'''Briefing'''
 
 
Hey {{Character}}, what did you find out?
 
 
Tampering? Hey, wait a second. One of my buddies over at M.I.C.I.R. just got a hold of the haywire Clockwork, and they're studying it now. Let me give him a call.
 
 
Hey, Parson, yeah, it's Harrison. Hey, do those clockwork show any signs of forced entry?
 
 
They do? Well, {{Character}} thinks someone may have tampered with them...
 
 
What? A foreign chip? Fused to the motherboard?
 
 
Right... well, I have {{Character}} here right now, I'll tell her.
 
 
Alright, Parson says that there was a foreign chip installed on those Clockwork, and their navigational records suggest it happened back inside the City Maintenance Facility. I think you'll find our culprit there.
 
 
==== {{UL|Part Five: Check out the CMF}} ====
 
 
{{Mission Objective|Entrance=Everything seemed perfectly fine until you ran into a Clockwork slamming its head against the wall. You deactivated it and moved into the facility for a closer look.|Primary=Find out who is responsible.|Completion=You You put an end to the haywire clockwork problem. Return to the Deputy Assistant of Information. You are startled, briefly, when you emerge from the CMF maintence door to find a TPN camera crew and reporter there ready to interview you. You answer a few questions until the PPD arrive and order the TPN crew off the premesis. Handing over the traitor, you find yourself free to return to the Deputy.}}
 
  
 
{{NPC Text|type=villain|title=Resistance Sympathizer|text=
 
{{NPC Text|type=villain|title=Resistance Sympathizer|text=
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:'''Resistance Sympathizer:''' ''F... Fr... Free-dom!''}}
 
:'''Resistance Sympathizer:''' ''F... Fr... Free-dom!''}}
  
'''Enemies'''
 
 
{{Enemy Praetorian Clockwork}}
 
 
 
'''Debriefing'''
 
'''Debriefing'''
  

Revision as of 12:16, 12 September 2010

Overview

Deputy Assistant of Information
Deputy Assistant of Information.jpg
The Deputy Assistant of the Ministry of Information
Zone Nova Praetoria
Coordinates (-5921, 329, 795)
Level Range 1-10
Introduces Specialist Harrison, Warrant
Enemy Groups Praetorian Clockwork
v  d  e

Deputy Assistant of Information is a Praetorian contact in the Loyalist Lounge neighborhood of Nova Praetoria at coordinates (-5921, 329, 795).  His level range is 1-10.

Introductions

Contact Introduced By

Provost Marchand

Contact Introduces

This contact I've introduced you to can probably move you along down the path you've chosen.
One of my esteemed partners has informed me that he'd like to meet with you. His name is Warrant, and he is one of the Powers Division's Top Dogs, the best that Powers Division has to offer. I told him you would be pleased to make his acquaintence.

Information

The Deputy Assistant of the Ministry of Information

The Deputy Assistant of Information is little more than a clerk who works at the Ministry of Information. Though on the extreme end of friendly, it's the Deputy's choice of cologne that makes him difficult to talk to for longer than a few minutes. Despite these flaws he appears to be someone that knows a little bit about everyone in Praetoria City.

Initial Contact

Greeting

  • Well hello there.
  • Hello.

Too Busy

Missing Too Busy Dialogue

No More Missions

Oh, I am afraid we have hit quite the dry spell of information at this point in time. But do not worry, Character, I will find us something lucrative to pursue. Quite lucrative.

Store

Story Arc

Shrewd Lessons

Souvenir

Every now and then you catch a wiff of Pardus, the cheap perfume worn by the Deputy Assistant of Information, and can't help but think back to the only thing he was useful for: teaching you a few Shrewd Lessons.

The Deputy Assistant of Information is a weasel of a man, but his shrewd intuition helped guide you in properly playing the hearts and minds of Praetoria's people to your favor. By seeking out a murderer at large, you proved your capabilities to the people of Praetoria. But when you placed the memorial rose at the base of the emperor's statue, to commemorate the life of the murderer's victim, you plucked the people's heart strings. For that you will be remembered most of all.

For a moment there you thought that he might actually know what he was talking about, but it soon became obvious that the Deputy was only riding on the coat tails of others. When he referred you to Specialist Harrison concerning a fiasco with the Clockwork, you knew that Harrison was the man with the information. You assisted Harrison in thwarting a Resistance plot to reprogram the Clockwork at the City Maintenance Facility. Your brief partnership with the Deputy had come to an end, but not before he introduced you to a member of Marauder's Top Dogs, a man by the name of Warrant.

Part One: Hearts and Minds

Briefing

You and I, Character, we could make a real swell team. I could be your partner. No, wait, I have a better idea. I could be your manager.

See, I've got connections all over the city. I hear about everything going on in this city, and that means you will hear it too. Information is, after all, my specialty.

Take this, for example. A man named Paul Valus, he murdered a PPD officer, Douglas Cartwright. Cartwright was a real heroic type, just won a medal of honor from Emperor Cole himself. But I digress. Paul Value walks right up to Cartwright in the middle of a crowded restaurant, right in front of his wife and kids and everyone and shoots him in the temple, killing him. The PPD didn't catch him and they've been searching for him ever since. If you were to bring in Paul Valus, you'd be a hero.

Take down Paul Valus

That's the spirit! See, you and I are going to be a great team. You win the hearts and minds of the people, and I'll manage your fans and get the information you need.

Oh, there I go prattling on and on again before it's prudent to do so.

So Valus disappears, everyone says down into the tunnels. But I know better. I have the right connections and they keep me well informed.

It turns out that Valus didn't go underground at all, he holed up with some Syndicate Go-gangers. You know the type, right? Color coded motorcycle leathers, sunglasses, automatic weapons. I know where they're hiding him, but the PPD are going to find him sooner than later. If you take him out first, you will win the people's minds. If you place a rose on Cole's statue in memory of Officer Cartwright, you will also win their hearts.

Unnecessary Solicitation

Valus is hiding out at this address. I know, it's a pharmaceutical company, but you have to trust me, the Syndicate are there. They're always where you never suspect.

Mission Objective(s)

The facility is clean and operational. How do a bunch of Syndicate Go-gangers and a known murderer hide out here without getting noticed? Someone's on somebody else's payroll.

  • Find Paul Valus
    • Take down Paul Valus

You brought swift justice to Paul Valus. Now all that remains is honoring the memory of Officer Cartwright and his surviving family by placing the rose at the foot of Emperor Cole's statue.

Mission Exit: You exit the Syndicate hideout just as PPD officers arrive and swarm past you into the building. In a few minutes they'll find Paul Valus along with your handiwork and word will spread. Now is the time to make your way to the statue of Emperor Cole. There you can honor Officer Cartwright and his family with a rose placed at the foot of mankind's savior.

Enemies

Badge DefeatSyndicate.png Syndicate


Contact Small Paul Valus.jpg
Paul Valus

Briefing

You here to take me in? I won't go alive... I'm counting on that...
Then why hesitate? Just finish me off or I'll do it myself, heh.

  • Why'd you do it? Why'd you kill Cartwright?
He wasn't no hero. Cartwright deserved to die more than I do for killing him.
He took everything from me, my wife, my son...
  • Nice sob story, save your tears for the nether world.
  • Why? What'd they do?
Nothing! They were innocent! PPD, Powers Division, you're all the same...
Cartwright was drunk on his power, we ran into him one night, just a minute after curfew... That's all it took. He blew out my knees with his power gauntlets and then had my family taken away as traitors. He left me there on the street to get picked up by a hospital unit...
  • What happened to your family?
Executed for treason... My wife and son were executed because that scumbag wanted to flaunt his power! I vowed revenge, and I got it.
I don't care what happens to me now, just that Cartwright's family knows why their father got taken from them: because my family got taken from me.
  • Alright, I've heard enough...
  • I'll see if there's any truth to it. If there is, I'll make sure everyone knows.
...
  • (Leave
  • Sounds like he got what he deserved.
  • Got any last words?
  • Go ahead, finish yourself off, save me the trouble.


Mission Objective(s)

  • Visit Emperor Cole's Statue

You placed the rose at the foot of Cole's Statue. Return to the Deputy Assistant of Information.

Debriefing

Magnificent. Truly splendid. That was the best press I've ever gotten for one of you Powers Division guys.

TPN managed to get it on camera, and they just had an interview with Cartwright's family. His wife, she was in tears. I was very heartwarming. She blessed you for your compassion and sent her love to you as well. Precious, really.

We are going places, my friend. You and me... rising to the top... heh heh... hmmm... Just as soon as I can find our next piece of work. Just, wait there one minute. I need to make a call.

Oh, my phone. Of course. It would be quite silly of me not to be in constant contact with you, Character. After all, I am certain to have a veritable flood of valuable information coming my way anytime soon. Quite valuable.

Part Two: Check out the Clockwork Disturbance

Briefing

Character. Very good news, very good. I just got off the phone with a contact of mine. One of many, I might add. Ahem. His name is Harrison, he's a specialist working with M.I.C.I.R., the PPD crime lab. He's a good source of information, but I digress.

I need you to talk to Mr... or should I say... Specialist Harrison. It would appear that he has need of your wonderful talents in dealing with a fiasco involving the Clockwork.

It sounds terribly dangerous.

Help Specialist Harrison

Oh, wonderful. Harrison is waiting for you down by the Ministry of Information in the Magisterium. Harrison is a sharp fellow; He let me in on where Paul Valus was hiding out, after all, so I figured we could return the favor, don't you think?

Unnecessary Solicitation

Specialist Harrison has the details on this clockwork fiasco he's talking about. Throw him a bone. He threw us one.

Mission Objective(s)

The familiar sound of force gauntlets mixes with plasma blasts and screaming. That sounds like the PPD alright.

  • Check out the Clockwork Disturbance
    • Put down all the malfunctioning Clockwork.

You put down the haywire clockwork, but you'd better get the full story from Officer Welks.

Notable NPCS

  • Warrant Officer Welks, (PPD)

Enemies

Badge DefeatClockwork.png Resistance Clockwork

Debriefing

Part Three: Talk to Warrant Officer Welks

Mission Objective(s)

  • Talk to Warrant Officer Welks

Part Four: Return to Specialist Harrison

Mission Objective(s)

  • Return to Specialist Harrison

Part Five: Check out the CMF

Mission Objective(s)

Everything seemed perfectly fine until you ran into a Clockwork slamming its head against the wall. You deactivated it and moved into the facility for a closer look.

  • Check out the CMF
    • Find out who is responsible

You put an end to the haywire clockwork problem. Return to the Deputy Assistant of Information.

Mission Exit: You are startled, briefly, when you emerge from the CMF maintence door to find a TPN camera crew and reporter there ready to interview you. You answer a few questions until the PPD arrive and order the TPN crew off the premesis. Handing over the traitor, you find yourself free to return to the Deputy.

Enemies

Badge DefeatClockwork.png Resistance Clockwork

  • Resistance Sympathizer (Angry Citizens, Lieutenant)
This citizen is using their job inside the City Maintenance Facility to reprogram Clockwork for the Resistance.

Debriefing

Grand job in thwarting that evil Resistance plot, Character. I made sure to inform one of my contacts over at TPN of your latest exploits, so I hope they managed to catch up to you.

I uh, hope you didn't mind having to do a little leg work. It seems that Harrison wasn't very forthcoming with the information this time around. But don't you worry, next time, I'll be on top of things...

Character, we make headlines together, and that is a good thing. I must say that you have become a shining example to our community under my direction. I am working on putting together a little portfolio on you to pitch to some TPN executives. Once they return my calls I am positive that they will want to draft up a very lucrative contract with you and I. Very lucrative.

I have got someone I think you should meet.