Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Bio Armor"

From Paragon Wiki Archive
Jump to: navigation, search
m (File:BioOrganicArmor_GeneticCorruption.png Genetic Corruption: spelling)
(Fixing Genetic Contamination to show it as a Toggle)
Line 19: Line 19:
 
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|PriLevel=12|SecLevel=20|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}}
 
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|PriLevel=12|SecLevel=20|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}}
 
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|PriLevel=18|SecLevel=28|Effect=Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special|Border=1}}
 
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|PriLevel=18|SecLevel=28|Effect=Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special|Border=1}}
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_GeneticContamination.png|Power=Genetic Contamination|PriLevel=26|SecLevel=35|Effect=PBAoE, Minor DoT(Toxic), -Damage(All)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_GeneticContamination.png|Power=Genetic Contamination|PriLevel=26|SecLevel=35|Effect=Toggle: PBAoE, Minor DoT(Toxic), -Damage(All)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|PriLevel=32|SecLevel=38|Effect=PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge|Border=1}}
 
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|PriLevel=32|SecLevel=38|Effect=PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
Line 160: Line 160:
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
+
{{PowerBlock_Damage|Minor Damage over Time (Toxic)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Effects|PBAoE, Minor DoT(Toxic), -Damage(All)}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 +
{{PowerBlock_Effects|Foe -Damage(All)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}

Revision as of 20:03, 20 July 2014

This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

Overview

ParagonMarket PowerSet BioArmor.png
Bio Armor is a primary power set for Tankers and a secondary power set for Brutes, Scrappers and Stalkers. This premium power set is not yet available for Paragon Points on the Paragon Market for Free and Premium Players; VIP Players must also purchase this set.

"Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options."

Power Tables

Brute/Scrapper/Tanker

The Bio Armor power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
BioOrganicArmor HardenedSkin.png Hardened Carapace 1 1 Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special
BioOrganicArmor Inexhaustible.png Inexhaustible 1 2 Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special
BioOrganicArmor EnvironmentalModification.png Environmental Modification 2 4 Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special
BioOrganicArmor Evolution.png Evolving Armor 6 10 Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special
BioOrganicArmor AblativeCarapace.png Ablative Carapace 8 16 Self, +Absorption, +Regeneration
BioOrganicArmor Adaptation.png Adaptation 12 20 Gain Efficient, Defensive and Offensive Adaptations
BioOrganicArmor DNASiphon.png DNA Siphon 18 28 Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special
BioOrganicArmor GeneticContamination.png Genetic Contamination 26 35 Toggle: PBAoE, Minor DoT(Toxic), -Damage(All)
BioOrganicArmor ParasiticAura.png Parasitic Aura 32 38 PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge

Stalker

The Bio Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
BioOrganicArmor Hide.png Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
BioOrganicArmor HardenedSkin.png Hardened Carapace 2 Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special
BioOrganicArmor Inexhaustible.png Boundless Energy 4 Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special
BioOrganicArmor EnvironmentalModification.png Environmental Modification 10 Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special
BioOrganicArmor AblativeCarapace.png Ablative Carapace 16 Self, +Absorption, +Regeneration
BioOrganicArmor Adaptation.png Adaptation 20 Gain Efficient, Defensive and Offensive Adaptations
BioOrganicArmor DNASiphon.png DNA Siphon 28 Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Self +HP, +End, +Special
BioOrganicArmor GeneticCorruption.png Genetic Corruption 35 PBAoE, Foe Sleep, -Damage(All), Self +Special
BioOrganicArmor ParasiticAura.png Parasitic Aura 38 PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge

Powers

BioOrganicArmor AblativeCarapace.png Ablative Carapace

When needed, you're able to cause your Bio Armor to gain a thick, but brittle outer layer that will absorb a large amount of damage before breaking off. Ablative Carapace will grant a moderate amount of damage absorption and a high amount of regeneration for a short time. While Efficient Adaptation is active, this power grants a slightly larger regeneration buff. While Defensive Adaptation is active, this power grants a bonus to damage absorption.

Recharge Long
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Self, +Absorption, +Regeneration
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

BioOrganicArmor Adaptation.png Adaptation

By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered-resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Gain Efficient, Defensive and Offensive Adaptations
Set Categories -

Adaptation Types

BioOrganicArmor EfficientAdaptation.png Efficient Adaptation Bio Armor Efficient Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Caparace grants a minor Endurance Discount, Inexhaustible grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets, and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.
BioOrganicArmor DefensiveAdaptation.png Defensive Adaptation Bio Armor Defensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, and Evolving Armor grants additional resistance and a small amount of defense per nearby target, Ablative Carapace grants additional damage absorption DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.
BioOrganicArmor OffensiveAdaptation.png Offensive Adaptation Bio Armor Offensive Mode
By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, Evolving Armor improved Damage Resistance debuff, and debuff effects from DNA Siphon, and Genetic Contamination and Parasitic Aura are increased moderately. Additionally, many of your damaging powers will inflict a minor amount of additional Toxic damage. While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly.

BioOrganicArmor Inexhaustible.png Boundless Energy

Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional max maximum hit points. This power doean't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Boundless Energy is always active.

Minimum Level V archetypeicon stalker.png 4 (Stalker)
Effects Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
Set Categories IO Endurance Modification.png Endurance Modification
IO Healing-Absorb.png Healing/Absorb

BioOrganicArmor DNASiphon.png DNA Siphon

You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.

Damage Minor
Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Tanker, Brute only)
Set Categories IO Accurate Healing.png Accurate Healing
IO Endurance Modification.png Endurance Modification
IO Healing-Absorb.png Healing/Absorb
IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Tanker, Brute only)

BioOrganicArmor EnvironmentalModification.png Environmental Modification

Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.

Recharge Fast
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

BioOrganicArmor Evolution.png Evolving Armor

When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.

Recharge Slow
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Resist Damage.png Resist Damage

BioOrganicArmor GeneticContamination.png Genetic Contamination

You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Offensive Adaptation is active this power's damage debuff is increased in effectiveness.

Damage Minor Damage over Time (Toxic)
Recharge Fast
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Toggle: Point Blank Area of Effect
Effects Foe -Damage(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Tanker, Brute only)
Set Categories IO PBAoE Damage.png PBAoE Damage

BioOrganicArmor GeneticCorruption.png Genetic Corruption

Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance and increase the potency of this power's damage debuff. If Offensive Adaptation is active enemies are more likely to fall asleep. These special bonuses are unenhanceable.

Recharge Fast
Minimum Level V archetypeicon stalker.png 35 (Stalker)
Effects PBAoE, Foe Sleep, -Damage(All), Self +Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

BioOrganicArmor HardenedSkin.png Hardened Carapace

With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If no Adaptation powers are active, Hardened Carapace will grant additional regeneration. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Resist Damage.png Resist Damage

BioOrganicArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

BioOrganicArmor Inexhaustible.png Inexhaustible

Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Inexhaustible is always active.

Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
Set Categories IO Endurance Modification.png Endurance Modification
IO Healing-Absorb.png Healing/Absorb

BioOrganicArmor ParasiticAura.png Parasitic Aura

You release a cloud of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced damage for a short while. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Tanker, Brute only)
Set Categories IO Accurate Healing.png Accurate Healing
IO Endurance Modification.png Endurance Modification
IO Healing-Absorb.png Healing/Absorb
IO Slow.png Slow Movement
IO Taunt Duration.png Taunt (Tanker, Brute only)

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Bio Armor was leaked on the Beta Server early in the design process, when it was still called Symbiotic Armor. Symbiotic Armor was subsequently restricted from viewing in beta, and when it finally returned, it had been renamed to Bio Armor.