Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Bases

From Paragon Wiki Archive
Revision as of 01:09, 7 August 2006 by Sir Giles (Talk | contribs) (Rooms in a Base: Removal of info duplicated in Articles)

Jump to: navigation, search

Overview

With the introduction of City of Villains and Issue 6 of City of Heroes, super groups now have the ability to build bases, or places where group members may hang out. Bases also have the ability to grant certain bonuses to supergroup members if they contain an Item of Power, which are special items that can only be gained by completing special missions or raiding a base that contains an existing Item of Power and successfully capturing it from the owners. (Items of Power were on the Test Server prior to Issue 7 release, but did not make it to the Live release due to internal errors.)

How to Build a Base

To build a base, a character must first have Base Editing rights in a Group. The option to build a base is given by the Super Group Registrar in the Arachnos Headquarters in Port Oakes for villains and by the Super Group Registrar in the City Hall of Atlas Park or Galaxy City for heroes.

Note: Additions needed:

  • Where to go to start construction
  • Increasing Plot Size
  • Adding Rooms
  • Rotating Rooms
  • Connecting Rooms
  • Adding Items
  • Adding Personal Items
  • Placing Items
  • Blocked Paths
  • Item Stacking
  • Adjusting Floor height
  • Adjusting Ceiling height
  • Adjusting Lighting

Rooms in a Base

See: Base Rooms

Once a base is constructed, a character with Base Editing rights may add rooms to it. The number of rooms you can add depends upon your plot size. Supergroups start with an 8x8 normal plot size, but this plot size can be increased at considerable cost. Plots come in two types: Hidden and Secure. As far as we know, the only difference is that a Secure plot can have secondary Power and Control sources for the base.

Rooms are capable of housing specific Items. For instance, you have to have an Energy room if you want to have a generator, and you must have a Control room in order to generate control. Both energy and control are necessary to build and run any of the cool toys in a base. Without them, your base is largely decorative.

Some rooms can house Defensive Items in addition to Energy, Control, Medical, Teleportation, or Work Table items. Some rooms can also have backup batteries should the Base's main power sources become disabled during a PvP raid.

Unfortunately there is a large amount of data to deal with for bases, so some of these entries are incomplete.

Below is a list of all of the available rooms.

  • Cost -- Prestige needed to add the Room
  • Size -- Measured in Plot Grids
  • Def -- Number of Defensive Items that can be placed
  • DefA -- Number of Defensive Auxillary Items that can be placed
  • Main -- Number of Items that can be placed relating directly to the Room's function
  • Aux -- Number of Auxillary Items placeable relating to the Room's Main function
  • Bat -- Number of Backup Batteries placable to power the Room
  • Storage -- Number of Storage Items allowed in the Room
  • Anchor -- Number of Anchors placeable for an Item of Power

(Unl = Unlimited amounts of these item types can be placed in the indicated room.)

Workshop

    Workshop                    100 000     2x2    na    na      2    Unl    na      9        1
    Workshop                    400 000     3x4    na    na      3    Unl    na      9        1
Note: Both Workshops can also hold up to 6 (six) Empowerment Stations

Medical

    Infirmary                   150 000     2x2    na    na      4    Unl    na      1        1
    Trauma Center               525 000     4x4    na    na     12    Unl     1      1        1
See Base Rooms for completed comprehensive listings of Rooms and details.

One of the first things that any supergroup wants is a worktable. Here is an enumeration of the prestige cost for building, controlling, and powering a worktable.

    Energy Terminal              150,000
    Control Room                 100,000
    Workshop                     100,000
    Generator                    225,000
    Mainframe                    150,000
    Basic Worktable               25,000
  Total                          750,000

Item Costs

Here is a list of the functional items in a base, and how much they cost. Note that there are more advanced and powerful items you can get for a base, but they must be crafted on a worktable. Negative numbers mean that an item produces that commodity instead of using it.


Power

                    Prestige    Energy  Control    Aux
    Generator        225000      -500       0        ? 
    Circuit Breaker   50000      -150       0        -

Tech Control

    MainFrame        150000        50     -50        9
    Database         106000       100     -50        -
    Terminal          30000        10     -10        -
    Corner Terminal   32000        15     -20        -

Work tables

    Basic             25000        20      10        1
    Advanced          50000        50      25        1
    Expert           100000       200     100        1

Teleporters

    Raid Teleporter   75000        80      15        -

Medical

    (no information, please help)