Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Urses

From Paragon Wiki Archive
Revision as of 01:01, 21 July 2008 by SekoiaBot (Talk | contribs) (Robot: Automated text replacement (-<br> +<br />))

Jump to: navigation, search

Overview

Urses is a NPC ally you can find during the mission Talk to the Circle from Vince Dubrowski (CoV, levels 20 - 24). He is one of the Circle of Thorns mages you are supposed to talk to. He will be fighting a Foreman when you find him first, and must be freed so he can help you.
Once free, he will follow you and will attack any Scrapyarder in his aggro range. Be warned that a wave of Scrapyarders will attack him after you rescue him.

During my mission, Urses spawned as a Lieutenant of the mission owner's level.

All you need to do is rescue the three mages (Urses, Pyranis and Otaris), and you don't need to escort them or not even make them survive for the mission to end successfully.

Quotes

During the mission he will say the following:


Freed: I can help you deal with these fools.


Information

The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.

Powers

During my mission, he used the Soul Mage typical attacks (The Kamikaze attack hasn't been confirmed, but I saw him use all others):

Powers

DarkCast DarkBlast.png Darkness Staff Gloom Ranged, Negative, Damage over Time (Negative), Foe -Accuracy
The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.

DarkCast DarkBlast.png Darkness Staff (Ranged) Foe Hold
You have been petrified by the Darkness Staff.

Inherent Brawl.png Brawl Melee, Smash
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.