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Outcasts

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Revision as of 14:32, 9 February 2006 by Yakovlev (Talk | contribs) (Added Outcasts Initiate Slammer)

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Overview

Villain types

Minions

Outcast Initiate Chopper

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

Claws Slash.png Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.


Outcast Initiate Slammer

Unlike the higher ranked members of the Outcasts, these thugs seldom have elemental powers strong enough to warn their morning cofee. They are limited to hand weapons and firearms, like any other common gangster.

Powers

AssaultWeapons ARBurst.png Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Damage, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.


Lieutenants

Bosses

Elite Bosses

Named bosses