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Lt. Chalmers

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Revision as of 07:11, 22 June 2006 by Yakovlev (Talk | contribs) (Missions)

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Overview

Lt. Chalmers is a villain contact in the Port Recluse neighborhood of Sharkhead Isle. Lt. Chalmers is a Mutation origin contact. His level range is 20-24.

Introductions

Contact Introduced By

Information

Sky Raider Lieutenant

Lieutenant Heathcliff Chalmers is a recent Sky Raider recruit, joining them from the ranks of the British SAS. It's rumored that he was originally part of a unit attempting to capture the leader of the Sky Raiders, Colonel Virgil Duray, but that once he learned more about the high-flying mercenaries, switched sides. Chalmers' organizational skill was soon recognized, and he's been tasked with organizing operations with freelance villains to achieve the Sky Raiders' goals.

Initial Contact

Well, as I believe you're aware, my name is Lieutenant Heathcliff Chalmers, Sky Raiders. The majority of my duties here on Sharkhead Isle are to work with freelancers such as yourself to best effect. It's quite a good piece of luck that you came by when you did, as I should have several things going on right now in need of due attention. Let me see...

Store

Lieutanant Chalmers sells the following to villains:

  • Inspirations
  • All level 20 dual-origin magic/mutation enhancements
  • All level 25 dual-origin magic/mutation enhancements
  • All level 25 single-origin mutation enhancements

Lieutanant Chalmers does not buy enhancements or inspirations.

Story Arcs

Kings of the Sky

Souvenir: Ballista helmet


This is the broken helmet of one of Longbow's elite Ballista soldiers. You kept it as a memento of a job you did to remember as:

Kings of the sky

The Sky Raiders knew that Longbow was planning some action against their new base in Sharkhead Isle, and had their suspicions confirmed when Wyvern agents kidnapped their air defense coordinator. That was when Lt Chalmers of the Sky Raiders brought you in as an independent contractor to recover their man and learn what Longbow was up to. When you rescued him, you discovered the location of an underwater Longbow base where they were planning their attack.

You entered the underwater base by mini-sub and trashed the place. You stole computer files, defeated their leader and planted bombs. Chalmers was happy with your work. Unfortunately you also discovered that Longbow was moving up their time-table on the attack.

The battle over and around the floating fortress was intense, but with your help the Sky Raiders were able to defeat the Longbow attack. All in a bad days work.


Operation Skyhook

Souvenir: Council Archon Insignia


You captured this Council Archon's insignia in battle, and have kept it as a memento of the exploit when you were a part of the Council for a very short time, or at least it looked like if you were You remember it as:

Operation Skyhook

The Sky Raiders had a new scheme in mind to steal data on the Council's new robot design to incorporate into their own Jumpbots, but can't let the Council know it was their operation. In order to do that, they want to pin the whole thing on Wyvern, and in order to do that, they need an independent contractor to handle it. The first step was stealing a prototype holographic disguise system from Arachnos.

The next step was to get Wyvern angry enough to attack the Council by making them think the Council had attacked them first. You visited Dr. Shelly Percey, a scientist who had developed a way to give you temporary Nictus powers. Using these powers and the holographic disguise, you went to try and kidnap a Council defector Wyvern was trying to keep safe.

In the resulting chaos, you used the developing battle to steal the data from the Council, with neither side the wiser. The Sky Raiders will get their new robots, and you got your pay.

Missions

Recover air defense coordinator

(Story Arc: Kings of the Sky. Mission 1 of 3)


Briefing

If you're ready, let's get started.

My fellow Sky Raiders are having a spot of bother with Longbow. It seems that Longbow has taken some exception to the new stagging facility we've built here in Sharkhead Isle, and are planning to cause us no end of bother. We simply cannot allow ourselvas to lose our new facility, and so we must be ready for them. However, if they find out that we're aware of their plans against us, they'll surely change them. That is where independant contractors such as yourself can be useful. The first step in Longbow's plans was to hire Wyvern mercenaries to catch one of our men, our primary Air Defense Coordinator. Well, we simply cannot let that stand. So, I am prepared to offer you a tidt sum to get our Air Defense Coordinator back.

Mission acceptance

Glad to hear it. We've learned where they're holding our man, but if you break him out now, it might tip our hand about what we know. So it's up to you when to get him out.

Oh, and do be careful. Longbow will likely be sending re-enforcements to help Wyvern.

Mission objective(s)

  • Rescue Coordinator (Non-combatant NPC, must be escorted to mission exit)

Debriefing


Attack underwater base

(Story Arc: Kings of the Sky. Mission 2 of 3)


Briefing

I've confered with my superiors, and can offer you another contract. We've learned the location of one of Longbow's underwater bases. We believe it where they've been planning their attack against us. If we can recover that information, it would help us prepare to repel the coming assault. I would like to hire your services to acquire a copy of Longbow's plans from one of their underwater bases.

Mission acceptance

Very good. We've got a submarine waiting for you near Mercy Isle that will take you to the base. Once inside, you'll have four main goals. First, I'll need you to find a copy of Longbow's attack plans. Secondly, I'll need you to find some data on the forces they'll be sending against us. Third, place some bombs to destroy the place. And finally, I'd like you to take out the base leader, an Agent Vickers, by any means you see fit.

Clue: Bombs

You've been given these four explosive charges to set at the Longbow underwater base to help cover your tracks.

Mission objective(s)

  • Set four bombs
  • Defeat Agent Vickers (Longbow Officer)

Clue: Longbow CAD files

These files are for a Longbow "Chaser" attack skiff. From the look of it, the Chaser is designed from the same prototype that inspired the Sky Raiders' Sky Skiff, but modified for mass production. These files have many notes on how to build components of a Chaser from scavenged materials.

Clue: Longbow battle plans

This is what you came for. These detailed plans lay out Longbow's upcoming attack on the Sky Raiders. Chalmers should be willing to pay good money for this.

Debriefing

Excellent work with these plans. You should have already received your payment. I believe strongly in prompt payment for work done properly. The time table is particularly interesting. They're planning to make their attack much sooner than we expected. This presents us with a great difficulty, but to be honest, could be quite fortuitous for you. Allow me a moment to confer with my superiors, won't you?

Your work has been brillant, Villain! I'll see if I can get you authorized for more important tasks right away. I've already had you authorized for greater accesss to enhacements.


Help the Sky Raiders fight off Longbow

(Story Arc: Kings of the Sky. Mission 3 of 3)


Briefing

It looks like Longbow has accelerated their schedule to strike before we could be completely ready. They'll be close to having a fair fight, and we simply cannot allow that. So, in interest of unbalancing the odds, I've been authorized to hire some outside help to accomplish a specific task in the upcoming battle. Since you've done such good work, I tought I'd offer it to you. Be warned, though, that it will be difficult. I'd suggest getting some cronies to come along.

Time is the essence. You will only have 90 minutes to stop Longbow!

Mission acceptance

Excellent. Now, there are some mission parameters.Longbow has assigned one of their heavy Ballista soldiers to this battle. It will be your job to deal with him. Taking vare of their heaviest hitter should tie up enough of their troops to swing things in our favor. Be careful, though, they're exceptionally powerful. Of course, you'd be welcome to stay around and continue fighting, but the Ballista will be your true goal.

In addition, we will have some jet packs prepared for you in a truck in the port. Bring those to the fight, take one for yourself, and if you bring allies, they can get them from the crates about.


Temporary Power

Near the mission entrance, you can find several crates containing:


Temporary AntigravityMatrix.png Sky Raiders Flight Pack Toggle: Self Fly, -Accuracy
This high-tech device looks like a backpack with wings and a harness. It allows you to fly for the duration of the air assault. It has enough fuel for 60 minutes of flight.


Mission objective(s)

  • Defeat the Ballista (defeat Ballista-1) (90 minutes to do it)

Debriefing

That should teach Longbow that they're not wanted around here. You did brillant work, Villain, and we're very thankful for it. Of course, you'll be well paid for your troubles, so I think this will be good for everyone.

External Links