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Difference between revisions of "Talk:Henchmen"

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== Related Powers ==
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Despite this being a redundant page, I think the information is valid as an "all-in-one" page. However, I'd like to remove reference to Gang War, as it isn't technically a Henchman-creating power - more of a Pet power (they only tag along and are non-commandable). That or make reference to the Pet powers useable by Masterminds (i.e. Dark Servant)? [[User:Kalon|Kalon]] 02:06, 16 July 2007 (EDT)

Revision as of 06:06, 16 July 2007

Effects

History:

  • Qman added powers to Mastermind Powerset pages in bulleted format.
  • Konoko tried in Heading format, then table format.
  • Qman added power effects (damage, immob, etc).
  • Now we are discussion which effects.
Test1 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
Test2 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Negative Cone Immob -Acc)
Test1 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Test2 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Lethal Knockback)
Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)

I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)

I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)

Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)

Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. -- StarGeekTalk page 01:05, 21 October 2006 (PDT)
What if we linked DoT to DoT and made it a defenition, making the exception ONLY for Henchmen powers on Mastermind powerset pages?--Konoko 13:50, 21 October 2006 (PDT)
Well, no matter what you do, on some browser, it's going wrap (really don't see the problem with that). Some people will have bigger fonts, some smaller, some bigger screens, some smaller. Personally, I think more information is better than looking perfectly good, esp. since you won't be able to make it look perfectly good. -- StarGeekTalk page 15:40, 21 October 2006 (PDT)

Well QMan is doing a much better job on the effects than I. His system works and looks good. Sorry I made you fix so many of my edits :S --Konoko 15:25, 21 October 2006 (PDT)

RE: Sandbox

Sandbox

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast
DarkCast Torrent.png Torrent
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles
DarkCast LifeDrain.png Life Drain
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare
DarkMiasma PetrifyingGaze.png Petrifying Gaze
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Moderate Damage, -Acc)
DarkCast Torrent.png Torrent (Cone, Knockback, Minor Damage, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)
DarkCast LifeDrain.png Life Drain (Minor Damage, -Acc, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Cone, Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Related Powers

Despite this being a redundant page, I think the information is valid as an "all-in-one" page. However, I'd like to remove reference to Gang War, as it isn't technically a Henchman-creating power - more of a Pet power (they only tag along and are non-commandable). That or make reference to the Pet powers useable by Masterminds (i.e. Dark Servant)? Kalon 02:06, 16 July 2007 (EDT)