Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Sky Raiders"

From Paragon Wiki Archive
Jump to: navigation, search
m (Named enemies)
(Colonel Duray)
 
(74 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 
{{TOCright}}
 
{{TOCright}}
==Overview==
+
== Overview ==
  
==Villain types==
+
== Background ==
 +
Sky Raider official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114346/http://na.cityofheroes.com/en/game_info/know_your_adversary/sky_raiders.php]):
  
===Minions===
+
The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).
  
====Assault Raider====
+
The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed [[VIGILANCE|Vigilance]], was established in 1995 as the brain-child of [[General Z|General Aarons]], and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packswouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
+
 
 +
Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, [[Colonel Virgil Duray]]. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.
 +
 
 +
In theory, crises like the [[Rikti War|Rikti invasion]] were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the [[Rikti]] onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.
 +
 
 +
The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.
 +
 
 +
However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.
 +
 
 +
Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.
 +
 
 +
The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over [[Paragon City]]. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.
 +
 
 +
Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.
 +
 
 +
The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.
 +
 
 +
Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.
 +
 
 +
One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.
 +
 
 +
The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.
 +
 
 +
Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.
 +
 
 +
Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.
 +
 
 +
== Villain types ==
 +
 
 +
 
 +
=== Minions ===
 +
 
 +
 
 +
==== Assault Raider ====
 +
 
 +
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
 +
==== Inferno Raider ====
 +
[[File:SkyRaidersGroundSoldier2.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders ground soldier</div>]]
  
====Inferno Raider====
+
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packswouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
  
====Raider Engineer====
+
==== Raider Engineer ====
Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
+
[[File:Engineer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Engineer at work</div>]]
 +
 
 +
Sky Raider Engineers can deploy a hovering [[Sky Raiders#Force Field Generator|force field generator]] to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
 +
 
 +
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. This power is interruptible. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
  
{{Power|[[Image:FireTrap FireImps.png|22px]] | Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }}
+
==== Porter ====
 +
[[File:Porter2.jpg|100px|thumb| |<div style="text-align: center;border:none">Beware: Porters can be soldiers or Lieutenants</div>]] [[File:SRTeleportingDevice1.jpg|60px|thumb| |<div style="text-align: center;border:none">Teleport Device Detail</div>]]
  
  
====Porter====
 
 
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
 
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Teleportation Teleport.png|22px]]|Teleport| Self Teleport| The SkyRaiders can Teleport long distances .}}
+
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
  
====Wing Raider====
+
==== Wing Raider ====
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane.. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.
+
[[File:WingRaider2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' icon soldier: a Wing Raider</div>]] [[File:SkyRaidersJetPack1.jpg|85px|thumb| |<div style="text-align: center;border:none">Jet Pack detail</div>]]
 +
 
 +
 
 +
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Assault Rifle| Ranged Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
 +
 +
==== Force Field Generator ====
 +
[[File:FFGenerator2.jpg|125px|thumb| |<div style="text-align: center;border:none">A powerful support unit: Force Field Generator</div>]]
  
====Force Field Generator====
 
 
The Sky Raiders have created effective force field generators to protect their fast moving troops.
 
The Sky Raiders have created effective force field generators to protect their fast moving troops.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Generator| Area of Effect, toggle, +Resistances (special)|Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects. }}
+
{{Power|[[File:ForceField_DispersionBubble.png|22px]]| Generator| Area of Effect, Auto, Ally +{{TypeDefVal|24|24|24|24|24|24}} {{StatusProtVal|0|2.7|2.7}}| Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Force Field Generators don´t have any Ranged attacks at all''}}
  
{{Power|[[Image:Power Missing.png|22px]]|Resistance| |Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Force Field Generators don´t have any Melee attacks at all''}}
  
{{Power|[[Image:Power Missing.png|22px]]|No Ranged attacks|No Ranged Attacks|'' Force Field Generators don´t have any Ranged attacks at all''}}
+
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire)| When Force Field Generators are destroyed, they tend to explode. }}
  
{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' Force Field Generators don´t have any Melee attacks at all''}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, +{{StatusProtVal|0|0|0|0|100|0|0|100}} {{StatusResVal|0|0|0|99.1|0|99.1|0|99.1}}| Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.}}
  
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| ???. }}
+
=== Lieutenants ===
  
===Lieutenants===
 
  
 +
==== Captain ====
 +
[[File:Captain3.jpg|125px|thumb| |<div style="text-align: center;border:none">One of the Sky Raiders' Captains</div>]]
  
====Captain====
 
 
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
 
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Assault Rifle| Ranged Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
 +
 +
==== Porter ====
  
====Porter====
 
 
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
 
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Teleportation Teleport.png|22px]]|Teleport| Self Teleport| The SkyRaiders can Teleport long distances .}}
+
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Assault Rifle| Ranged Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
 +
==== Wing Raider Officer ====
 +
[[File:WingRaiderOfficer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Wing Raider Officer</div>]]
  
====Wing Raider Officer====
 
 
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
 
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
+
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}
 +
{{clr}}
  
===Bosses===
+
=== Bosses ===
  
  
====Assault Jump Bot====
+
==== Assault Jump Bot ====
 +
[[File:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]]
 +
 
 
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations.  Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
 
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations.  Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}
 +
 
 +
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(30%), Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Lethal and Psionic damage. They are vulnerable to Energy damage. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| JumpBot brawling attacks.}}
+
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}
  
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
+
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|15|s=-|30|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|0}} +{{StatusResVal|0|0|2|100|0|100}}|Auto, Self| }}
  
 +
==== Jump Bot Incinerator ====
  
====Jump Bot Incinerator====
 
 
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations.  Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
 
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations.  Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| JumpBot brawling attacks.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}
  
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
+
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }}
 +
 +
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}
 +
 +
 +
==== Sky Skiff ====
 +
[[File:SkySkiff2.jpg|135px|thumb| |<div style="text-align: center;border:none">A Sky Skiff during a night patrol on Striga Isle</div>]]
  
====Sky Skiff====
 
 
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.
 
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Skiffs Fly. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Skiffs Fly. }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Sky Skiffs do not have any special Resistances}}
 +
 
 +
=== Named Enemies ===
 +
 
 +
==== Wing Quantum Raider (Minion) ====
 +
 
 +
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}
 +
 
 +
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
 +
 
 +
 
 +
==== Wing Raider Quantum Officer (Lieutenant) ====
 +
 +
Wing Raider OfficerThe Sky Raiders officer corps consists of combat veterans who fought both before and during the [[Rikti War]]. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}
 +
 
 +
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
 +
 
 +
=== Archvillains ===
 +
 
 +
==== Captain Castillo ====
 +
[[File:CaptainCastillo1.jpg|thumb|125px|{{Center|Captain Castillo}}]]
 +
 
 +
''Main Article:'' [[Captain Castillo]]
 +
 
 +
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Captain Castillo can Fly! }}
 +
 
 +
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe -Perception, -Accuracy| Your visual range and Accuracy have been reduced by the Smoke Grenade.}}
 +
 
 +
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe Immobilize, -Fly, -Recharge| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Flame Thrower| Damage over Time, Fire| The Flamethrower is burning you.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
 +
 
 +
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }}
 +
 
 +
{{clr}}
 +
 
 +
==== Captain Stone ====
 +
[[File:CaptainStone1.png|thumb|150px|{{Center|Captain Stone}}]]
 +
 
 +
''Main Article:'' [[Captain Stone]]
 +
 
 +
Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.
 +
 
 +
''Powers''
 +
{{clr}}
 +
 
 +
==== Colonel Duray ====
 +
{{EdNote|note=In both cases, "Regular" and Primal, this is the same person, under different bios.}}
 +
{{clr}}
 +
 
 +
 
 +
[[File:Colonel Duray.jpg|thumb|125px|Colonel Duray]]
 +
 
 +
''Main Article:'' [[Colonel Duray]]
 +
 
 +
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the [[Rikti War]].  In combat with heroes, he won't give an inch.
 +
 
 +
''Powers''
 +
{{clr}}
 +
 
 +
==== Primal Col. Duray ====
 +
 
 +
Col. Duray believes the only way to prevail against those responsible for the [[Rikti War]] is to ally with his [[Colonel Duray (Praetorian)|Praetorian double]], who has seen similar horrors in the [[Hamidon Wars]].
 +
 
 +
''Powers''
 +
{{clr}}
  
{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}
+
=== Named enemies ===
  
===Named enemies===
+
* Captain Adams (''Wing Raider Officer'')
 +
* Captain Dawson (''Captain'') (CoV)
 +
* Captain Drake (''Wing Raider Officer'')
 +
* Captain Lee (''Wing Raider Officer'')
 +
* Douglas (''Captain'')
 +
* First Officer Harriman (''Wing Raider Officer'')
 +
* Gil Armand (''Captain'' or ''Wing Raider Officer'')
 +
* H.A.V.O.C. (''Jump Bot Incinerator'')
 +
* Lt. Braun (''Captain'')
 +
* Lt. Carson (''Porter'')
 +
* Lt. Conner (''Porter'')
 +
* Lt. Gary (''Captain'')
 +
* Lt. Hannon (''Porter'')
 +
* Lt. Jackson (''Wing Raider Officer'')
 +
* Lt. Judge (''Captain'')
 +
* Lt. Krieg (''Wing Raider Officer'')
 +
* Lt. Marshall (''Captain'' or ''Wing Raider Officer'')
 +
* Lt. Paulson (''Captain'' or ''Wing Raider Officer'')
 +
* Lt. Phineas (''Captain'')
 +
* Lt. Richards (''Captain'' or ''Wing Raider Officer'')
 +
* Officer Alvarez (''Sky Skiff Officer'')
 +
* Officer Bell (''Jump Bot Incinerator'')
 +
* Officer Benatar (''Sky Skiff Officer'')
 +
* Officer Chalmers (''Sky Skiff Officer'')
 +
* Officer Crow (''Jump Bot Incinerator'') (CoV)
 +
* Officer Emmert (''Jump Bot Incinerator'') (CoV)
 +
* Officer Jones (''Jump Bot Incinerator'')
 +
* Officer Nader (''Captain'' or ''Sky Skiff Officer'' or ''Jump Bot Incinerator'' or ''Sky Skiff''))
 +
* Officer Slizewski (''Jump Bot Incinerator'')
 +
* Officer Waynewright (''Sky Skiff Officer'')
 +
* Sgt. Clayton (''Captain'') (Found on [[Jane Hallaway#Check out Lofty Connections|Check out Lofty Connections]] mission from [[Jane Hallaway]])
  
* Gil Armand (Wing Raider Officer)
+
== Related Badges ==
* H.A.V.O.C. (Jump Bot Incinerator)
+
{{BadgeBox|Privateer}}
* Lt. Krieg (Wing Raider Officer)
+
{{BadgeBox|Raider Engineer}}
* Lt. Marshall (Wing Raider Officer)
+
* Lt. Paulson (Wing Raider Officer)
+
* Lt. Richards (Wing Raider Officer)
+
* Officer Alvarez (Sky Skiff Officer)
+
* Officer Benatar (Sky Skiff Officer)
+
* Officer Chalmers (Sky Skiff Officer)
+
* Officer Jones (Jump Bot Incinerator)
+
* Officer Nader (Sky Skiff Officer)
+
* Officer Slizewski (Jump Bot Incinerator)
+
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 09:42, 15 June 2020

Overview

Background

Sky Raider official info ( Copied from the City of Heroes official website [1]):

The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).

The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed Vigilance, was established in 1995 as the brain-child of General Aarons, and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.

Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, Colonel Virgil Duray. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.

In theory, crises like the Rikti invasion were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the Rikti onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.

The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.

However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.

Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.

The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over Paragon City. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.

Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.

The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.

Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.

One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.

The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.

Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.

Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.

Villain types

Minions

Assault Raider

The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Inferno Raider

Sky Raiders ground soldier

The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Raider Engineer

Sky Raiders' Engineer at work

Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Paramilitary SuperSoldier.png Build Force Field Generator Build
Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. This power is interruptible.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Porter

Beware: Porters can be soldiers or Lieutenants
Teleport Device Detail


Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.

Powers

Teleportation Teleport.png Teleport Self Teleport
The SkyRaiders can Teleport long distances.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Wing Raider

Sky Raiders' icon soldier: a Wing Raider
Jet Pack detail


The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Force Field Generator

A powerful support unit: Force Field Generator

The Sky Raiders have created effective force field generators to protect their fast moving troops.

Powers

ForceField DispersionBubble.png Generator Area of Effect, Auto, Ally +Def( S24 L24 F24 C24 E24 N24 ) Prot( Im 2.7 St 2.7 )
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.

Power Missing.png No Ranged attacks No Ranged Attacks
Force Field Generators don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Force Field Generators don´t have any Melee attacks at all

FireBlast Inferno.png Explode Post death special (Point Blank Area of Effect, Lethal/Fire)
When Force Field Generators are destroyed, they tend to explode.

Temporary PVP BuffDefense.png Resistance Auto, +Prot( Kb 100 Rp 100 ) Res( Sl 99.1 Fr 99.1 Tn 99.1 )
Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.

Lieutenants

Captain

One of the Sky Raiders' Captains

The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Porter

Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.

Powers

Teleportation Teleport.png Teleport Self Teleport
The SkyRaiders can Teleport long distances.

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Wing Raider Officer

Wing Raider Officer

The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This soldier does not have any special Resistances

Bosses

Assault Jump Bot

Sky Raiders' Jump Bot

The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
JumpBot brawling attacks.

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(30%), Psionic. Resist: Sleep, Fear, Disorient
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Lethal and Psionic damage. They are vulnerable to Energy damage.

Jump LongJump.png Super Leap Super Leap
The Sky Raiders' Jump Bots can Leap to building tops without problem.

Temporary PVP BuffDefense.png Resistance +Res( S-15 L30 P50 ) +Prot( ) +Res( St 2 Sl 100 Fr 100 )
Auto, Self

Jump Bot Incinerator

The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
JumpBot brawling attacks.

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage.

Jump LongJump.png Super Leap Super Leap
The Sky Raiders' Jump Bots can Leap to building tops without problem.


Sky Skiff

A Sky Skiff during a night patrol on Striga Isle

The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.

Powers

Flight TravelFlight.png Flight Self fly
Sky Skiffs Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARBurst.png Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
The Sky Skiff's Chain Gun has reduced your Defense.

Power Missing.png No Melee attacks No Hand to Hand
Sky Skiffs don´t have any Melee attacks at all

Temporary PVP DebuffDefense.png Resistance No Resistances
Sky Skiffs do not have any special Resistances

Named Enemies

Wing Quantum Raider (Minion)

The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.


Wing Raider Quantum Officer (Lieutenant)

Wing Raider OfficerThe Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Archvillains

Captain Castillo

Captain Castillo

Main Article: Captain Castillo

The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.

Powers

Flight TravelFlight.png Flight Self fly
Captain Castillo can Fly!

Gadgets SmokeGrenade.png Smoke Grenade (Ranged, Targeted Area of Effect, No Damage) Foe -Perception, -Accuracy
Your visual range and Accuracy have been reduced by the Smoke Grenade.

Gadgets WebGrenade.png Wide Area Web Grenade (Ranged, Targeted Area of Effect, No Damage) Foe Immobilize, -Fly, -Recharge
You have been caught in a web. You cannot move or fly and your attack speed is reduced.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARFlamethrowerIgnite.png Flame Thrower Damage over Time, Fire
The Flamethrower is burning you.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Paramilitary SuperSoldier.png Build Force Field Generator Build
Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies.


Captain Stone

Captain Stone

Main Article: Captain Stone

Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.

Powers

Colonel Duray

EdLetter.png Editor's Note:

In both cases, "Regular" and Primal, this is the same person, under different bios.



Colonel Duray

Main Article: Colonel Duray

Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the Rikti War. In combat with heroes, he won't give an inch.

Powers

Primal Col. Duray

Col. Duray believes the only way to prevail against those responsible for the Rikti War is to ally with his Praetorian double, who has seen similar horrors in the Hamidon Wars.

Powers

Named enemies

  • Captain Adams (Wing Raider Officer)
  • Captain Dawson (Captain) (CoV)
  • Captain Drake (Wing Raider Officer)
  • Captain Lee (Wing Raider Officer)
  • Douglas (Captain)
  • First Officer Harriman (Wing Raider Officer)
  • Gil Armand (Captain or Wing Raider Officer)
  • H.A.V.O.C. (Jump Bot Incinerator)
  • Lt. Braun (Captain)
  • Lt. Carson (Porter)
  • Lt. Conner (Porter)
  • Lt. Gary (Captain)
  • Lt. Hannon (Porter)
  • Lt. Jackson (Wing Raider Officer)
  • Lt. Judge (Captain)
  • Lt. Krieg (Wing Raider Officer)
  • Lt. Marshall (Captain or Wing Raider Officer)
  • Lt. Paulson (Captain or Wing Raider Officer)
  • Lt. Phineas (Captain)
  • Lt. Richards (Captain or Wing Raider Officer)
  • Officer Alvarez (Sky Skiff Officer)
  • Officer Bell (Jump Bot Incinerator)
  • Officer Benatar (Sky Skiff Officer)
  • Officer Chalmers (Sky Skiff Officer)
  • Officer Crow (Jump Bot Incinerator) (CoV)
  • Officer Emmert (Jump Bot Incinerator) (CoV)
  • Officer Jones (Jump Bot Incinerator)
  • Officer Nader (Captain or Sky Skiff Officer or Jump Bot Incinerator or Sky Skiff))
  • Officer Slizewski (Jump Bot Incinerator)
  • Officer Waynewright (Sky Skiff Officer)
  • Sgt. Clayton (Captain) (Found on Check out Lofty Connections mission from Jane Hallaway)

Related Badges

File:Badge villain skyraiders.png Privateer

You have put a huge dent into the pocketbooks of the Sky Raiders by destroying their most expensive equipment, the Sky Skiffs.

File:V badge BattleDomeBadge.png Raider Engineer

This will provide a good defense for your gladiators.