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Difference between revisions of "Template:Aggregate Field Crafter Salvage"

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{| class="wikitable" style="text-align: center" cellpadding="3"
 
{| class="wikitable" style="text-align: center" cellpadding="3"
|+ '''Table of Salvage Requirements by Enhancement Level'''
+
|+ '''Table of Salvage Requirements by Crafted Enhancement Level'''
 
! Levels
 
! Levels
 
! Enhancement
 
! Enhancement
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|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
 
|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
 
|42
 
|42
|align="left" colspan="3"|[[Ancient Bone Salvage|Ancient Bone]]
+
|align="left"|[[Ancient Bone Salvage|Ancient Bone]]
 +
|colspan="2" rowspan="2"|
 
|-  
 
|-  
 
|align="left"|25-20-15-10
 
|align="left"|25-20-15-10
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|align="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
 
|align="left"|[[Spiritual Essence Salvage|Spiritual Essence]]
 
|46
 
|46
|align="left" colspan="3"|[[Human Blood Sample Salvage|Human Blood Sample]]
+
|align="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
 
|-  
 
|-  
 
|align="left"|40-35-30
 
|align="left"|40-35-30
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|align="left"|40-35-30
 
|align="left"|40-35-30
 
|align="left"|[[Invention: Interrupt Duration|Interrupt]]
 
|align="left"|[[Invention: Interrupt Duration|Interrupt]]
|28
+
|30
 
|align="left"|[[Spell Ink Salvage|Spell Ink]]
 
|align="left"|[[Spell Ink Salvage|Spell Ink]]
|28
+
|30
 
|align="left"|[[Circuit Board Salvage|Circuit Board]]
 
|align="left"|[[Circuit Board Salvage|Circuit Board]]
|28
+
|30
 
|align="left"|[[Iron Salvage|Iron]]
 
|align="left"|[[Iron Salvage|Iron]]
 
|-  
 
|-  
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|align="left"|[[Runebound Armor Salvage|Runebound Armor]]
 
|align="left"|[[Runebound Armor Salvage|Runebound Armor]]
 
|64
 
|64
|align="left" colspan="3"|[[Boresight Salvage|Boresight]]
+
|align="left"|[[Boresight Salvage|Boresight]]
 +
|colspan="2"|
 
|-  
 
|-  
 
|align="left"|40-35-30
 
|align="left"|40-35-30
 
|align="left"|[[Invention: Knockback|Knockback]]
 
|align="left"|[[Invention: Knockback|Knockback]]
|28
+
|30
 
|align="left"|[[Masterwork Weapon Salvage|Masterwork Weapon]]
 
|align="left"|[[Masterwork Weapon Salvage|Masterwork Weapon]]
|28
+
|30
 
|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
 
|align="left"|[[Demonic Blood Sample Salvage|Demonic Blood Sample]]
|28
+
|30
 
|align="left"|[[Circuit Board Salvage|Circuit Board]]
 
|align="left"|[[Circuit Board Salvage|Circuit Board]]
 
|-  
 
|-  
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|align="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
 
|align="left"|[[Improvised Cybernetic Salvage|Improvised Cybernetic]]
 
|30
 
|30
|align="left" colspan="3"|[[Scientific Theory Salvage|Scientific Theory]]
+
|align="left"|[[Scientific Theory Salvage|Scientific Theory]]
 +
|colspan="2" rowspan="2"|
 
|-  
 
|-  
 
|align="left"|25-20-15-10
 
|align="left"|25-20-15-10
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|align="left"|[[Luck Charm Salvage|Luck Charm]]
 
|align="left"|[[Luck Charm Salvage|Luck Charm]]
 
|32
 
|32
|align="left" colspan="3"|[[Simple Chemical Salvage|Simple Chemical]]
+
|align="left"|[[Simple Chemical Salvage|Simple Chemical]]
|}
+
|}<noinclude>
 +
 
 +
[[Category:Invention System Templates]]</noinclude>

Latest revision as of 21:40, 18 February 2010

Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
40-35-30 Taunt 9 Rune 9 Spell Ink 9 Stabilized Mutant Genome
25-20-15-10 Taunt 7 Human Blood Sample 7 Simple Chemical 7 Brass
40-35-30 Heal 21 Demonic Blood Sample 42 Ancient Bone
25-20-15-10 Heal 23 Spiritual Essence 46 Human Blood Sample
40-35-30 Intangibility 21 Alchemical Silver 21 Ancient Bone 21 Circuit Board
25-20-15-10 Intangibility 23 Spiritual Essence 23 Inanimate Carbon Rod 23 Computer Virus
40-35-30 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
25-20-15-10 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
40-35-30 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
25-20-15-10 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
40-35-30 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
25-20-15-10 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
40-35-30 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
25-20-15-10 To Hit Buff 32 Runebound Armor 64 Boresight
40-35-30 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
25-20-15-10 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
40-35-30 Jump 30 Improvised Cybernetic 30 Scientific Theory
25-20-15-10 Jump 32 Luck Charm 32 Simple Chemical